Red Cliff.
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Description:
No one dare to enter into the Red Cliff. Unstable Ground with constant sand storms causing heavy damage to expensive technologies. Rich spice growing in the valley make from this campaign excelent strategical challenge and hard Fight for Platform Fortress in the Middle of Map. Top Vs Bottom 8x8. - Markis de Noob Rules / Desert Storm 15 -
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Reports of Red Cliff.
Lint check for release-20210321
Testing map: Red Cliff.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:205 refers to a trait field `DamageThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:206 refers to a trait field `StartOnThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:247 refers to a trait field `Power` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:248 refers to a trait field `Amount` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:337 refers to a trait field `Health` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:338 refers to a trait field `HP` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:569 refers to a trait field `Mobile` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:570 refers to a trait field `Speed` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:577 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:598 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:599 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:600 refers to a trait field `AutoTarget` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:601 refers to a trait field `AutoTargetPriority` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:602 refers to a trait field `ValidTargets` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:670 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:671 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:674 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:675 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:749 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:750 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:751 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:806 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:823 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:824 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:985 refers to a trait field `Mobile` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:986 refers to a trait field `TurnSpeed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:987 refers to a trait field `Speed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1230 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1231 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1239 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1240 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1247 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1248 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1254 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1255 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1262 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1263 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1266 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1267 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:556 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:828 refers to a projectile field `Warhead` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:829 refers to a projectile field `Damage` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:830 refers to a projectile field `Spread` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:831 refers to a projectile field `Falloff` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:832 refers to a projectile field `Versus` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:842 refers to a projectile field `DamageTypes` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:843 refers to a projectile field `DamageCalculationType` that does not exist on `InstantHit`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:844 refers to a projectile field `AffectsParent` that does not exist on `InstantHit`.
Errors: 51
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Comments for revision 1 (current):
Mod:
D2K
File Size:
143.3 KB
Categories:
Conquest
Uploader:
Players:
16
Tileset:
ARRAKIS
Size:
350x350
MapFormat:
11
Published:
Oct. 03 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
5.0
Viewed:
670
Downloaded:
259
Played:
0
Allmost Complete. Enjoy Epic Czechia Dune map. On Stronger PC of course.
https://www.youtube.com/watch?v=E1KqwuNt3xE
https://forum.openra.net/viewtopic.php?f=83&t=21502&sid=0aecc2a4502518ffc218ed80861142d4
...
https://www.youtube.com/watch?v=v6otXDTS0KU
Soon i shall teach you true meaning about real Warfare.
- Cool Leaders and Assassins Mod / Without Laggers of course / Mayby Private Lan Network -
Rough terrain design...Overedited for now.
Damage by Spice bloom explosion to structures and vehicles over time is not so dramatical at Start Locations.
Fully tested and playable rules. 10x15 This map...Next version will come with terrain correction.
What do you mean by Czechia Dune Map?
Map Autor is from Czechia.
I'm from Czechia too :)
And by the way the map is really cool! How long did it take to make it? Including the work on the .yaml file.
yaml file long time...Ive started one year ago...Map several days.
Bacause i was Learning about the Program by method Tryings / Errors...Now im only copying from one map to another finished and long time tested rules...Finally.
I don't think I would have stayed motivated for 1 year :), but the fact that you did the map in a few days is impressive. As for the learning of yaml editing, it was pretty much the same for me - trial and error, but I admit it felt good when it worked :) Thankfully I am also mostly copying from my other maps now :)
NP & HF