Desert Storm 1.1
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Reports of Desert Storm 1.1
Lint check for release-20210321
Testing map: Desert Storm 1.1
OpenRA.Utility(1,1): Error: MDN-rules.yaml:205 refers to a trait field `DamageThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:206 refers to a trait field `StartOnThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:247 refers to a trait field `Power` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:248 refers to a trait field `Amount` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:337 refers to a trait field `Health` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:338 refers to a trait field `HP` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:368 refers to a trait field `Power` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:369 refers to a trait field `Amount` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:388 refers to a trait field `Armor` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:389 refers to a trait field `Type` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:525 refers to a trait field `Mobile` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:526 refers to a trait field `Speed` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:533 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:554 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:555 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:556 refers to a trait field `AutoTarget` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:557 refers to a trait field `InitialStanceAI` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:625 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:626 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:629 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:630 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:704 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:705 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:706 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:761 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:778 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:779 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:907 refers to a trait field `Mobile` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:908 refers to a trait field `TurnSpeed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:909 refers to a trait field `Speed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1133 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1134 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1142 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1143 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1150 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1151 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1157 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1158 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1165 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1166 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1169 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1170 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:556 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
Errors: 46
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Comments for revision 1 (current):
Mod:
D2K
File Size:
45.1 KB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
ARRAKIS
Size:
160x160
MapFormat:
11
Published:
Sep. 18 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
433
Downloaded:
201
Played:
0
Classic Mode with a New Tactical Elements. War in the Desert Storm. You need to build save Base behind the walls and exceptional Guard of Entry before potential attack of enemy Assassins ( Trikes or Modified Saboteur with a Deadly Laser ) The base in storm is very Expensive and need lot of Technicians Inside for properly functions.
Biggest Houses Favors: Atreides Early Rush with a Dangerous Grenadiers. Harkonnen: Very Strong in close Combat with combination of heavy tanks and dread Sardaukars. Ordos: Superior Siege Weapons. Dark Technology: Stealth Assassin from PALACE.
1.1 a) Tiny Terrain Update. b) Engineer Stronger repair c) Death Hand Damage Increased d) Air Strike Damage Increased.
VS Bot Automatic Concrete Recomended...VS Player classic full Difficulty for Playing of Dune2K in the Hard-Core Mod.