Desert Storm
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Reports of Desert Storm
Lint check for release-20210321
Testing map: Desert Storm
OpenRA.Utility(1,1): Error: MDN-rules.yaml:205 refers to a trait field `DamageThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:206 refers to a trait field `StartOnThreshold` that does not exist on `DamagedByTerrain`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:247 refers to a trait field `Power` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:248 refers to a trait field `Amount` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:337 refers to a trait field `Health` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:338 refers to a trait field `HP` that does not exist on `Valued`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:368 refers to a trait field `Power` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:369 refers to a trait field `Amount` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:388 refers to a trait field `Armor` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:389 refers to a trait field `Type` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:525 refers to a trait field `Mobile` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:526 refers to a trait field `Speed` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:533 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:554 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:555 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:556 refers to a trait field `AutoTarget` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:557 refers to a trait field `InitialStanceAI` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:625 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:626 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:629 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:630 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:704 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:705 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:706 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:761 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:778 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:779 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:907 refers to a trait field `Mobile` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:908 refers to a trait field `TurnSpeed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:909 refers to a trait field `Speed` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1133 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1134 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1142 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1143 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1150 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1151 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1157 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1158 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1165 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1166 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1169 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:1170 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:556 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
Errors: 46
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Comments for revision 1 (current):
Mod:
D2K
File Size:
44.4 KB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
ARRAKIS
Size:
160x160
MapFormat:
11
Published:
Sep. 17 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
539
Downloaded:
198
Played:
0
The Player vs Player Grandmasters Challenge. Full Difficulty Recomended. Only visual Effect of Weather...But i have no experience in this Sort of Editing...
Should have to add someone Else for Full Effect of Battle Dedicating Name of Map.
No matter about Lint...The Game was running without Crashing...Several times Tested all Nations.
200: rank-adept +skills classic original
400: rank-veteran +skills classic original
800: rank-elite +skills classic original
1600: rank-officer +aura for other type units nearby. new factor ( Gold Brick from Tiberian Sun )
3200: rank-general +aura for other type units nearby. new factor ( 2x Gold Bricks from Tiberian Sun )
6400: rank-national leader +special economic ability ( - prize from new trained type units )
Last Update for finishing The New PvP Mod. - Leaders and Assassins -
But i dont know how in this Sort of Scripts...
70% Finished Mod...Last two updates Remains...Weather and Leaders...New Six Ranks instead Four.
One Mounth of Method Scripting: Tryings and Errors...Completely Exhausted §§§
https://www.youtube.com/watch?v=n9xhJrPXop4
- Arrakis is the Death Trap -
One Year Ago in Version 503...The Crusader have found the true potencial in Dune 2K Legendary.
Lets play the Dune2K Hard-Core PvP Online. Recomended Slower Game Speed.
https://www.youtube.com/watch?v=z7FcJwg6OkA
Welcome Back Mystic Dune 2 in 2K TV Mode...
https://www.youtube.com/watch?v=-DgXlXXRjA4
Music Mix for Editing and also Playing of the Cinematic Maps...Better Disable constant Disturbing: Unit Ready, Unit Ready, Unit Ready....Unit Lost, Unit Lost, Unit Lost...Only clear sound of Battle and Music for Older Players like Me.