Lead...nd Assassins
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Reports of Lead...nd Assassins
Lint check for release-20200503
Testing map: Lead...nd Assassins
OpenRA.Utility(1,1): Error: MDN-rules.yaml:277 refers to a trait field `Power` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:278 refers to a trait field `Amount` that does not exist on `Armor`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:297 refers to a trait field `Armor` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:298 refers to a trait field `Type` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:471 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:472 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:540 refers to a trait field `TakeCover` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:541 refers to a trait field `ProneOffset` that does not exist on `Armament`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:544 refers to a trait field `AutoTarget` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:545 refers to a trait field `InitialStanceAI` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:619 refers to a trait field `Explodes` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:620 refers to a trait field `Weapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:621 refers to a trait field `EmptyWeapon` that does not exist on `WithInfantryBody`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:676 defines child nodes, which are not valid for Inherits.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:693 refers to a trait field `WithInfantryBody` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:694 refers to a trait field `DefaultAttackSequence` that does not exist on `Mobile`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:952 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:953 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:961 refers to a trait field `Armament` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:962 refers to a trait field `Weapon` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:969 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:970 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:976 refers to a trait field `Turreted` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:977 refers to a trait field `TurnSpeed` that does not exist on `Buildable`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:984 refers to a trait field `RevealsShroud` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:985 refers to a trait field `Range` that does not exist on `Health`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:988 refers to a trait field `Valued` that does not exist on `SpawnActorOnDeath`.
OpenRA.Utility(1,1): Error: MDN-rules.yaml:989 refers to a trait field `Cost` that does not exist on `SpawnActorOnDeath`.
Errors: 28
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Comments for revision 1 (current):
Mod:
D2K
File Size:
42.7 KB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
ARRAKIS
Size:
160x160
MapFormat:
11
Published:
Sep. 13 - 2021
Downloading:
Parsed by: release-20200503
Lint check status:
release-20200503
Rating:
0.0
Viewed:
502
Downloaded:
180
Played:
0
Assassins and Enginners Tribute Hard-Core. Tiny Terrain Updates.
Only 503 Version. Im Dying...No money Critical. Harder to survive.
Player vs Player Recomended...Bot is sometime Dying.
No matter how many Errors with Lint...The map is working properly without Crashes...Several full tests.
The Building should be damaged by terrain slightly also on concrete Slab. One Engineer would be abble to protect several buldings alone on concrete slab.
Im not skilled enough to edit such updates...yet