L...And Assassins
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Reports of L...And Assassins
Lint check for release-20210321
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
OpenRA.Utility(1,1): Error: Missing Type: SelfHealingInfo
Testing map: L...And Assassins
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckUnknownTraitFields failed with exception: System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.Mods.Common.Lint.CheckUnknownTraitFields.CheckActors (System.Collections.Generic.IEnumerable`1[T] actors, System.Action`1[T] emitError, OpenRA.ModData modData) [0x00169] in <5ef18333659f4b3884b32134748e7e88>:0
at OpenRA.Mods.Common.Lint.CheckUnknownTraitFields.OpenRA.Mods.Common.Lint.ILintMapPass.Run (System.Action`1[T] emitError, System.Action`1[T] emitWarning, OpenRA.ModData modData, OpenRA.Map map) [0x00049] in <5ef18333659f4b3884b32134748e7e88>:0
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.OpenRA.IUtilityCommand.Run (OpenRA.Utility utility, System.String[] args) [0x0021f] in <5ef18333659f4b3884b32134748e7e88>:0
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:472 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:489 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:522 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
OpenRA.Utility(1,1): Error: MDN-weapons.yaml:555 refers to a warhead field `ValidStances` that does not exist on `SpreadDamage`.
Errors: 34
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Comments for revision 1 (current):
Mod:
D2K
File Size:
42.5 KB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
ARRAKIS
Size:
160x160
MapFormat:
11
Published:
Sep. 13 - 2021
Downloading:
Parsed by: release-20210321
Lint check status:
release-20210321
Rating:
0.0
Viewed:
496
Downloaded:
184
Played:
0
Should be compatible with 503 version of Playtest. Was bloody work to set such mission. I still cant finish rest of the MOD §§§
GainsExperience:
LevelUpNotification: LevelUp
Conditions:
200: rank-adept +skills classic
400: rank-veteran +skills classic
800: rank-elite +skills classic
1600: rank-officer +aura for other type units nearby. new factor ( Gold Brick from Tiberian Sun )
3200: rank-general +aura for other type units nearby. new factor ( 2x Gold Bricks from Tiberian Sun )
6400: rank-national leader +special economic ability ( - prize from new trained type units )
https://www.youtube.com/watch?v=NKIzv6wW9Is
Old dune 2 Buildings rules and it will be interesting PvP Online...
Slightly on Concrete Slab damaging 60% of Buildings HP...Without 80% and faster damaging of structure if it not placed on Concrete Slab. Enginners need to be updated for more automatic work. Im poor Moder Amateur...But i know what Dune need...Full Name of Mod PvP
Or full Effect Building just Explode without Concrete Slab, and constant repairing...Enginners could handle several buildings in radius...Would Fine Work...
Allmost 70% Finished Mod...