Update logs for map: O7V1
Update from release-20200202 to release-20210321 on July 27, 2021, 9:36 p.m.:
RemoveYesNo: Remove 'yes' and 'no' in favor of 'true' and 'false'.
Updating map... COMPLETE
Manual changes are required to complete this update:
* 'Yes' and 'no' have been removed from the mod rules. Chrome yaml files may need a manual update.
RemoveInitialFacingHardcoding: Removed InitialFacing hardcoding for non-VTOLs
Updating map... COMPLETE
RemoveAirdropActorTypeDefault: Removed internal default of ProductionAirdrop.ActorType
Updating map... COMPLETE
RenameProneTime: Renamed ProneTime to Duration
Updating map... COMPLETE
RemoveWithPermanentInjury: WithPermanentInjury trait has been removed.
Updating map... COMPLETE
AddResourceRenderer: Add ResourceRenderer trait
Updating map... COMPLETE
ReformatChromeProvider: Reformat UI image definitions.
Updating map... COMPLETE
RenameSpins: FallsToEarth.Spins has been refactored to MaximumSpinSpeed.
Updating map... COMPLETE
CreateScreenShakeWarhead: Create ScreenShakeWarhead to replace hardcoded shaking.
Updating map... COMPLETE
RenameRallyPointPath: Renamed RallyPoint Offset to Path
Updating map... COMPLETE
AddPipDecorationTraits: Add decoration traits for selection pips.
Updating map... COMPLETE
ModernizeDecorationTraits: Modernize SelectionDecorations and With*Decoration traits.
Updating map... COMPLETE
RenameHealCrateAction: Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'.
Updating map... COMPLETE
RenameInfiltrationNotifications: Renamed InfiltrateForCash Notification to InfiltratedNotification.
Updating map... COMPLETE
MoveClassicFacingFudge: UseClassicFacingFudge functionality was moved to Cnc-specific sequence/coordinate code.
Updating map... COMPLETE
RenameWithNukeLaunch: Renamed WithNukeLaunchAnimation and Overlay
Updating map... COMPLETE
SpawnActorPowerDefaultEffect: Set SpawnActorPower EffectSequence to it's previous default value.
Updating map... COMPLETE
RemoveConditionManager: ConditionManager trait has been removed.
Updating map... COMPLETE
ConvertSupportPowerRangesToFootprint: Convert support power ranges to footprint
Updating map... COMPLETE
UpdateTilesetColors: Rename Tileset LeftColor and RightColor
Updating map... COMPLETE
UpdateMapInits: Update map actor definitions
Updating map... COMPLETE
CreateFlashPaletteEffectWarhead: Create FlashPaletteEffectWarhead to replace hardcoded nuke flashing.
Updating map... COMPLETE
ChangeTargetLineDelayToMilliseconds: Changed DrawLineToTarget.Delay interpretation from ticks to milliseconds.
Updating map... COMPLETE
ReplaceFacingAngles: Increase facing angle resolution
Updating map... COMPLETE
RenameSelfHealing: SelfHealing was renamed as negative SelfHealing is a common usecase.
Updating map... COMPLETE
ReplaceBurns: Replaced Burns with separate render and health change traits.
Updating map... COMPLETE
RemoveMuzzleSplitFacings: Remove Armament.MuzzleSplitFacings.
Updating map... COMPLETE
RenameStances: Renamed player 'Stances' to 'Relationships'.
Updating map... COMPLETE
RemoveTurnToDock: TurnToDock is removed from the Aircraft trait.
Updating map... COMPLETE
RenameSmudgeSmokeFields: Renamed smoke-related properties on SmudgeLayer.
Updating map... COMPLETE
RenameCircleContrast: Rename 'ContrastColor' to 'BorderColor'.
Updating map... COMPLETE
SplitDamagedByTerrain: Several properties of 'DamagedByTerrain' have been moved to the new 'D2kBuilding' trait.
Updating map... COMPLETE
RemoveLaysTerrain: 'LaysTerrain' has been removed in favor of the new 'D2kBuilding' trait.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.