Update logs for map: Frostmourne DOM
Update from release-20180923 to release-20200202 on May 14, 2021, 4:27 p.m.:
AddCarryableHarvester: Inform about the 'CarryableHarvester' trait.
Updating map... COMPLETE
RenameEditorTilesetFilter: EditorTilesetFilter renamed to MapEditorData
Updating map... COMPLETE
DefineNotificationDefaults: Move mod-specific notifications to yaml
Updating map... COMPLETE
MergeRearmAndRepairAnimation: WithRearmAnimation and WithRepairAnimation were merged to WithResupplyAnimation
Updating map... COMPLETE
Manual changes are required to complete this update:
* If an actor had both a WithRearmAnimation and a WithRepairAnimation
or multiple traits of either type, you may want to check the update results for possible
redundant entries.
MergeCaptureTraits: Merge and overhaul Captures traits
Updating map... COMPLETE
RemovedNotifyBuildComplete: Traits are no longer automatically disabled during Building make-animations
Updating map... COMPLETE
LowPowerSlowdownToModifier: LowPowerSlowdown is renamed to LowPowerModifier
Updating map... COMPLETE
ChangeTakeOffSoundAndLandingSound: Change 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' Trait.
Updating map... COMPLETE
RemoveHealthPercentageRing: Remove ring support from HealthPercentageDamage warheads' Spread
Updating map... COMPLETE
RenameCrateActionNotification: *CrateAction>Notification renamed to Sound
Updating map... COMPLETE
RemoveRepairBuildingsFromAircraft: Removed RepairBuildings from Aircraft
Updating map... COMPLETE
AddRearmable: Added Rearmable trait and move RearmBuildings properties there
Updating map... COMPLETE
MergeAttackPlaneAndHeli: AttackPlane and AttackHeli were merged to AttackAircraft
Updating map... COMPLETE
Manual changes are required to complete this update:
* If an actor had a total of more than one AttackPlane and/or AttackHeli,
you may want to check the update results for possible redundant entries.
RemovedDemolishLocking: Traits are no longer automatically disabled during the Demolition countdown
Updating map... COMPLETE
RequireProductionType: Require 'ProductionType' on 'ProductionBar'
Updating map... COMPLETE
CloakRequiresConditionToPause: Change Cloak>RequiresCondition to PauseOnCondition
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to update the result of PauseOnCondition, as this update
just adds ! prefix to RequiresCondition's value to reverse it.
ExtractHackyAIModules: Split HackyAI logic handling to BotModules
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to check your AI yamls for possible redundant module entries.
Additionally, make sure the Player actor has the ConditionManager trait and add it manually if it doesn't.
RemoveNegativeDamageFullHealthCheck: Negative damage weapons are now valid against full-health targets.
Updating map... COMPLETE
RemoveResourceExplodeModifier: Harvester and StoresResources traits no longer force Explodes.EmptyWeapon
Updating map... COMPLETE
DefineLevelUpImageDefault: Unhardcoded LevelUpImage and LevelUpSequence on GainsExperience
Updating map... COMPLETE
RemovedAutoCarryallCircleTurnSpeed: Removed AutoCarryall idle circling turnspeed hardcoding
Updating map... COMPLETE
RemoveAttackIgnoresVisibility: IgnoresVisibility has been removed from Attack* traits.
Updating map... COMPLETE
ReplacedWithChargeAnimation: Replaced WithChargeAnimation with WithChargeSpriteBody
Updating map... COMPLETE
RefactorResourceLevelAnimating: Streamlined traits animating player resource level
Updating map... COMPLETE
RemoveAttackSuicides: AttackSuicides trait has been removed.
Updating map... COMPLETE
MultipleDeploySounds: 'GrantConditionOnDeploy' now supports multiple (un)deploy sounds
Updating map... COMPLETE
RemoveSimpleBeacon: Remove 'PlaceSimpleBeacon'.
Updating map... COMPLETE
MakeMobilePausableConditional: Change Mobile>RequiresCondition to PauseOnCondition
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to update the result of PauseOnCondition, as this update
just adds ! prefix to RequiresCondition's value to reverse it.
StreamlineRepairableTraits: Streamline RepairableNear and Repairable
Updating map... COMPLETE
ReplaceSpecialMoveConsiderations: Replaced special-case movement type considerations
Updating map... COMPLETE
RefactorHarvesterIdle: Refactor harvester idle behavior.
Updating map... COMPLETE
SplitHarvesterSpriteBody: Split fullness display from WithHarvestAnimation to new WithHarvesterSpriteBody
Updating map... COMPLETE
RenameAttackMoveConditions: Rename AttackMove *ScanConditions
Updating map... COMPLETE
RemovePlaceBuildingPalettes: Remove Palette and LineBuildSegmentPalette from PlaceBuilding
Updating map... COMPLETE
RenameHoversOffsetModifier: Rename Hovers OffsetModifier
Updating map... COMPLETE
AddAirAttackTypes: Add AttackType field to AttackAircraft
Updating map... COMPLETE
MoveAbortOnResupply: Moved AbortOnResupply from Aircraft to AttackAircraft
Updating map... COMPLETE
RenameCarryallDelays: Rename Carryall and Cargo delay parameters
Updating map... COMPLETE
AddCanSlide: Split CanSlide from CanHover
Updating map... COMPLETE
AddAircraftIdleBehavior: Several aircraft traits and fields were replaced by Aircraft.IdleBehavior
Updating map... COMPLETE
RenameSearchRadius: Rename SearchFromOrderRadius to SearchFromHarvesterRadius
Updating map... COMPLETE
RenameChronoshiftFootprint: Rename footprint related ChronoshiftPower parameters
Updating map... COMPLETE
RemoveMoveIntoWorldFromExit: Remove MoveIntoWorld from Exit.
Updating map... COMPLETE
ReplaceAttackTypeStrafe: Replaced AttackAircraft AttackType: Strafe logic.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.