Update logs for map: Mastermind
Update from release-20200503 to release-20210321 on March 21, 2021, 11:54 p.m.:
AddPipDecorationTraits: Add decoration traits for selection pips.
Updating map... COMPLETE
ModernizeDecorationTraits: Modernize SelectionDecorations and With*Decoration traits.
Updating map... COMPLETE
Manual changes are required to complete this update:
* The way that decorations are positioned relative to the selection box has changed.
Review the following definitions and define Margin properties as required:
* nix01pname (Rules.yaml):
* WithNameTagDecoration
* nix01mm (Rules.yaml):
* WithTextDecoration
* nix01vs (Rules.yaml):
* WithTextDecoration
* nix01bar (Rules.yaml):
* WithTextDecoration
* nix01PW (Rules.yaml):
* WithTextDecoration
* nix01ICTC (Rules.yaml):
* WithTextDecoration
* nix01win (Rules.yaml):
* WithTextDecoration
* nix01loose (Rules.yaml):
* WithTextDecoration
* no1 (Rules.yaml):
* WithTextDecoration
* no2 (Rules.yaml):
* WithTextDecoration
* no3 (Rules.yaml):
* WithTextDecoration
* no4 (Rules.yaml):
* WithTextDecoration
* no5 (Rules.yaml):
* WithTextDecoration
* no6 (Rules.yaml):
* WithTextDecoration
* no7 (Rules.yaml):
* WithTextDecoration
* no8 (Rules.yaml):
* WithTextDecoration
* no9 (Rules.yaml):
* WithTextDecoration
* no10 (Rules.yaml):
* WithTextDecoration
RenameHealCrateAction: Rename 'HealUnitsCrateAction' to 'HealActorsCrateAction'.
Updating map... COMPLETE
RenameInfiltrationNotifications: Renamed InfiltrateForCash Notification to InfiltratedNotification.
Updating map... COMPLETE
MoveClassicFacingFudge: UseClassicFacingFudge functionality was moved to Cnc-specific sequence/coordinate code.
Updating map... COMPLETE
RenameWithNukeLaunch: Renamed WithNukeLaunchAnimation and Overlay
Updating map... COMPLETE
SpawnActorPowerDefaultEffect: Set SpawnActorPower EffectSequence to it's previous default value.
Updating map... COMPLETE
RemoveConditionManager: ConditionManager trait has been removed.
Updating map... COMPLETE
ConvertSupportPowerRangesToFootprint: Convert support power ranges to footprint
Updating map... COMPLETE
UpdateTilesetColors: Rename Tileset LeftColor and RightColor
Updating map... COMPLETE
UpdateMapInits: Update map actor definitions
Updating map... COMPLETE
CreateFlashPaletteEffectWarhead: Create FlashPaletteEffectWarhead to replace hardcoded nuke flashing.
Updating map... COMPLETE
ChangeTargetLineDelayToMilliseconds: Changed DrawLineToTarget.Delay interpretation from ticks to milliseconds.
Updating map... COMPLETE
ReplaceFacingAngles: Increase facing angle resolution
Updating map... COMPLETE
RenameSelfHealing: SelfHealing was renamed as negative SelfHealing is a common usecase.
Updating map... COMPLETE
ReplaceBurns: Replaced Burns with separate render and health change traits.
Updating map... COMPLETE
RemoveMuzzleSplitFacings: Remove Armament.MuzzleSplitFacings.
Updating map... COMPLETE
RenameStances: Renamed player 'Stances' to 'Relationships'.
Updating map... COMPLETE
RemoveTurnToDock: TurnToDock is removed from the Aircraft trait.
Updating map... COMPLETE
RenameSmudgeSmokeFields: Renamed smoke-related properties on SmudgeLayer.
Updating map... COMPLETE
RenameCircleContrast: Rename 'ContrastColor' to 'BorderColor'.
Updating map... COMPLETE
SplitDamagedByTerrain: Several properties of 'DamagedByTerrain' have been moved to the new 'D2kBuilding' trait.
Updating map... COMPLETE
RemoveLaysTerrain: 'LaysTerrain' has been removed in favor of the new 'D2kBuilding' trait.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.