Version of Melons Forest including Tiberian Dawn units.
Note: This map has been made by OpenRA player Melons 100% of the credit is his for the map design. Injecting the TD mod was my idea, so if you hate that shoot me not Melons.
UPDATE REV 2: REMOVED TOXIC AS WAS TO INTENSE FOR GDI AND NOD TO KEEP UP WITH USE REV 1 IF YOU WANT INSANITY
UPDATE REV 3: Increased GMINE Output (FAILED REVISION DO NOT USE)
UPDATE REV 4: Crashfix - DO NOT USE REV 3
"Housekeeping" renamed to Melons Forest (TD) by request of Melons and to make it look better in server listings.
GMINE Output Interval Set to 24 to prevent late game stagnation.
UPDATE REV 5: Nothing major just an edit of the information text that appears in the lobby.
UPDATE REV 6: Added Toxic style production climb for RA factions. 8% of original build speed can be attained after 10 facilities. This should balance against TD factions multi queue but may need future tweaks
UPDATE REV 7: Adjusted Toxic style production climb. 1% of original build speed can be attained after 19 facilities.
100, 50, 33, 25, 20, 17, 14, 12, 11, 10, 9. 8, 7, 6, 5, 4, 3, 2, 1
The methodology of this was TD can build per queue so every queue is 100% divided by the number of facilities. While not perfect this is now applied to the production bonuses to RA.
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Reports of Melons Forest (TDe)
Lint check for release-20200503
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