Shock Therapy 2 (Tox)
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Reports of Shock Therapy 2 (Tox)
Lint check for release-20200503
Testing map: Shock Therapy 2 (Tox)
OpenRA.Utility(1,1): Warning: Actor type `miss` grants conditions that are not consumed: being-demolished, being-captured
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction allies does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction england does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction france does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction germany does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction soviet does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction russia does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction ukraine does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction Random does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction RandomAllies does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
OpenRA.Utility(1,1): Error: Sprite image iron from actor miss of faction RandomSoviet does not define sequence prefix dead from field DeathSequence of OpenRA.Mods.Common.Traits.Render.WithDeathAnimationInfo
Errors: 10
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Comments for revision 16:
Mod:
RA
File Size:
11.5 KB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
INTERIOR
Size:
0x2
MapFormat:
11
Published:
Jan. 16 - 2021
Downloading:
Parsed by: release-20200503
Lint check status:
release-20200503
Rating:
0.0
Viewed:
407
Downloaded:
1280
Played:
0
Hey American Blunt,
.
something confusing happend in a previous game. We played it 1v1v1v1. I had only around 5s at the clock left, but another player (Nompanic at left bottom) god the mid. Then he was at around 20s left on the clock and he still had it. Everyone had units in the inner circle fighting with everyone. I iced 2 mammoth in the inner circle. At around 5-10s he had left on the clock - I got the mid. But he still had some units left in the inner circle.
.
Isn't it, that you should have it, until your last unit in the inner circle died?
.
Replay here: http://a404.de/temp/OpenRA-2021-02-15T220611Z.orarep
.
Last 20s at around 22min. So just skip until 21:45.
Or see this 2 screenshots:
http://a404.de/temp/OpenRA-2021-02-15T232913730Z.png
http://a404.de/temp/OpenRA-2021-02-15T232924438Z.png
.
I watched all other mid transfers, many are also "wrong":
At 9:16 Nompanic had 1 Rocket Soldier and a Mammoth in the circle but it transfered to me - see:
http://a404.de/temp/OpenRA-2021-02-15T233512632Z.png
http://a404.de/temp/OpenRA-2021-02-15T233521788Z.png
.
At 15:35 I lost my soldiers to a nuke, but I had 2 mammoth in circle and Nompanic maybe 1 but it transfered to him - see: http://a404.de/temp/OpenRA-2021-02-15T231255999Z.png
As he Mammoth left a second later, I got it back.
.
At 18:50: Sluyer had some chrono tanks left in the circle. With them he was holding the mid. He also chronoed 3 other chrono tanks inside the circle. But it seems they didnt count, cause at the moment I killed the chrono tanks that moved normaly in the circle he lost the mid, even that he had still 3 tanks inside - see: http://a404.de/temp/OpenRA-2021-02-15T232106558Z.png
.
At 20:05 I lost it, even I still had a shock trooper inside - see: http://a404.de/temp/OpenRA-2021-02-15T232335360Z.png
.
.
First I thought "ok, maybe just infantry units", but that isn't the rule - see: http://a404.de/temp/OpenRA-2021-02-15T232335360Z.png
Then I thought "ok, maybe the closest unit inside the circle" but this isnt the rule - see: http://a404.de/temp/OpenRA-2021-02-15T233425544Z.png
So what is the rule?
.
It feels a bit random and that's bad. Seems like there are some random units that become the key units, when they got destroyed a transfer can happen.
Would be nice, to have a more clear rule and maybe there is something to fix.
.
Cya, asca
Note: It was on "Shock Therapy 2", maybe already fixed?
hi
any fix for this
Hi AMILOX this maps been update for latest release (20210321).