RSS Feed
Go to the official OpenRA Website
Frostmourne
minimap
Advanced
Click to see custom Rules.
Lua map
This map includes Lua scripting logic.

Checkout documentation

6673d452747845c4a10380056a267b05ef020419
Description:

FRenzy's [X] mod maps include :
- Symmetrical refineries accessible by 4 sides (FRenzy, Widow, MustaphaTR)
- Garrisonable buildings. Contain 5 soldiers. (LUA code by MurtoTheRay).
- Adapted buildings from TS mod (FRenzy)
- Weather effects (from various maps) + ambient sound.
- Tech buildings (by Pinkthoth)
***************
Frostmourne map :

> Garrisons near the expansion ore patches.
> Capturable buildings : 2x Refineries / 4 Oil derricks / 1x Barracks (forward spawn and production) / 1x Radar Dish (vision and minimap) / 1x Airfield (paratroopers every 5 mins)

> Capturable vehicles (neutral) : 1x [Heavy Tank + Medium Tank] (near Forward Command). Capture them with Hijackers, or their husks with Mechanics.

***************

INFORMATION :
Map maker : FRenzy
Tools : SirCake's MapSketchGenerator, Inkscape, Photoshop

Forum post : https://forum.openra.net/viewtopic.php?p=307761#p307761

Mapmaking timelapses :
https://imgur.com/O9BUzr2
https://imgur.com/XBdYRN4

VERSIONS :
- v14 :
2 mins timer on paratroopers
Removed a bug causing game ot crash

- V13 : reversed autumn trees.
New tech structues from "Operation Recovery" map by Pinkthoth :
* barracks : forward spawn, increases infantry production speed
* radar dish : vision and minimap
* airfield : paratroopers every 5 mins

- V12 : autumn trees under snow
- V11 :
Reduced the dimensions of the map, reworked ore matches, added tree rim.
Organized yaml folders.

- V10 :
Changed garrison into LUA code (by MurtoTheRay). No need to capture anymore.
Added weather and ambient sound.

- V9b :
Fixed the buildings shapes (hitshapes, alignment to grid).
Fixed missing garrisoned AA rockets.

- V9 :
Made [X] mod (especially introduction of TS buildings)
More squared map (narrower).
Removed a few capturables.

- V8 : Added flags when buildings are garrisoned.
Also updated Map Thumbnail with MustaphaTR's new preview tool.

- V7 : Added modded refineries, garrisonable buildings (near ore patches).
Some modifications (reduced the air capture point, changed ore patches.

- V6 : Added cliffs at main bases to separate players + sandbags to protect the bases.
Added strategical capture points (eco, forward base, air + parabombs).
More decorative.

- V5 : ore patches looking better. Down to 395k$

- V4 : reduced a few chokes, more decoration

- V3 : visual changes : more landmarks

- V2 : smaller, more ore
3v3, 150x140, 488k$, 3 starting mines /player + 10 additional mines /team

- V1 : 3v3, 170x140, 353k$, 3 starting mines /player + 10 additional mines /team

Previous revision Revision Next revision
Nothing found

20

It's the latest
Mod:
RA
File Size:
1.0 MB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
SNOW
Size:
112x112
MapFormat:
11
Published:
Nov. 23 - 2020
Downloading:

Parsed by: release-20200503
Lint check status:
release-20200503

Rating:
0.0
Viewed:
625
Downloaded:
529
Played:
0