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Nomad
by Upps
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Comments for revision 2:
kazu. commented on Nov. 5, 2020, 9:06 a.m.

Hello.
my two cents(using the screenshot of the previous revision, since there is no new one):
-maybe just personal preference, but gem mines are always wonky ... in this map you can gain a gem mine and potentially pressure the doulbe mine expo, which is to be avoided imo
-hospitals behind broken bridges, usually people don t value hospitals that high which might have u end up with never seeing them in play since there is no reason tu build a second engineer other than repairing that bridge (maybe swap 1 derrick with the hospital)
- same goes for the double mine expos to the side (theoretically you can access your own expo and pressure the other with one mcv)
+ very open, invites to flank
+ breaking the 2+1 standard layout for starting ore mines
++big boy map
Anyways, good job, keep it coming !

Mod:
RA
File Size:
57.0 KB
Categories:
ERCC
Uploader:
Players:
2
Tileset:
DESERT
Size:
115x106
MapFormat:
11
Published:
Nov. 02 - 2020
Downloading:

Parsed by: release-20200503
Lint check status:
pass
release-20200503

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