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Update logs for map: DefendersII

Update from release-20191117 to release-20200503 on Oct. 15, 2020, midnight:

ReplaceAttackTypeStrafe: Replaced AttackAircraft AttackType: Strafe logic.
Updating map... COMPLETE

RemoveYesNo: Remove 'yes' and 'no' in favor of 'true' and 'false'.
Updating map... COMPLETE
Manual changes are required to complete this update:
* 'Yes' and 'no' have been removed from the mod rules. Chrome yaml files may need a manual update.

RemoveInitialFacingHardcoding: Removed InitialFacing hardcoding for non-VTOLs
Updating map... COMPLETE
Manual changes are required to complete this update:
* InitialFacing is no longer hardcoded to 192 for aircraft with VTOL: false.
You may have to set it manually now in the following places:
* Parayak (rules.yaml)
* ParaHeli (rules.yaml)
* COBRA.Husk (rules.yaml)

RemoveAirdropActorTypeDefault: Removed internal default of ProductionAirdrop.ActorType
Updating map... COMPLETE

RenameProneTime: Renamed ProneTime to Duration
Updating map... COMPLETE

RemoveWithPermanentInjury: WithPermanentInjury trait has been removed.
Updating map... COMPLETE

AddResourceRenderer: Add ResourceRenderer trait
Updating map... COMPLETE

ReformatChromeProvider: Reformat UI image definitions.
Updating map... COMPLETE

RenameSpins: FallsToEarth.Spins has been refactored to MaximumSpinSpeed.
Updating map... COMPLETE
Manual changes are required to complete this update:
* The Spins property has been refactored to MaximumSpinSpeed.
MaximumSpinSpeed defaults to 'unlimited', while disabling is done by setting it to 0.
You may want to set a custom MaximumSpinSpeed limiting value in the following places:
* UFO.Husk (rules.yaml)

CreateScreenShakeWarhead: Create ScreenShakeWarhead to replace hardcoded shaking.
Updating map... COMPLETE

RenameRallyPointPath: Renamed RallyPoint Offset to Path
Updating map... COMPLETE

Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.