Description:
V4 : Added a second bridge
V3 : Experimenting bridge crossing of naval units
(using mud bridges, since regular bridges don't work)
V2 : Increased ore and mines count
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Interpretation of American Blunt's "Archipelago" : https://resource.openra.net/maps/27716/
Making the map fully naval, yet obeying the same structure as "Archipelago".
Map made geometrical, to study the new naval rules, and the new possibilities in terms of naval mapmaking
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FRenzy's naval rules :
• All vehicles float at ~25% speed (T1 at ~50%) (Minelayer can place mines on water)
• Ships can cross bridges and mud
• Naval Transport carries 15 infantry (3 to 5 vehicles)
• New "Coastal Turret"
• New naval unit : the "Missile Submarine" becomes a Destroyer-like
The original siege unit "Missile Submarine" is now named "ICBM Submarine"
• General naval balance between factions (unit stats, tech tree)
• Spy Plane detects submarines, Sonar Pulse added to the Naval Yard
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Reports of [FR] Archipel
Lint check for release-20200202
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