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Bombardment Shores
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edb19ef2c98ae9fcabae3665e3b4cda47a132455
Description:

Using Punsho's "NR" rules (modified) : https://forum.openra.net/viewtopic.php?f=82&t=21084

"Naval Revamp" by Punsho (edit by FRenzy):
• All buildings can be placed on water
• All vehicles can float at ~25% speed (~50% speed for T1 vehicles)
(Minelayer can place naval mines on water)
• Amphibious infantry : Engineer, Spy, Tanya, Thief (can steal ships)
• Transport carries 12 infantry (or 3 to 4 vehicles), submarine version for Soviets,
costs 500 (from 700)
• Chinook is available for all factions

• New naval units
• Naval Yard and Sub Pen costs 700 (from 800)
• Sonar Pulse moved to Naval Yard
• Spy Plane detects submarines

- V4 : Modified rules
Modified map

- V3 : AR's lobby, ERCC refinery, fixed an error, modified eco and terrain

- V2 : Modification of the naval transport (slower, 15 units, vehicles take multiple slots).

- V1 : Adaptation of "Bombardment Islands" to make it more open (both sea and land), create more landing points, starting with 2 naval transport.

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Mod:
RA
File Size:
336.2 KB
Categories:
Conquest
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Players:
6
Tileset:
TEMPERAT
Size:
160x160
MapFormat:
11
Published:
Apr. 05 - 2020
Downloading:

Parsed by: release-20200202
Lint check status:
release-20200202

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