Update logs for map: Toxic Gau
Update from release-20180307 to release-20190314 on Jan. 31, 2020, 10:54 p.m.:
RemoveTerrainTypeIsWaterFlag: Remove TerrainType IsWater flag
Updating map... COMPLETE
DefineSquadExcludeHarvester: Add harvesters to ExcludeFromSquads
Updating map... COMPLETE
Manual changes are required to complete this update:
* The automatic exclusion of harvesters from AI squads has been removed.
You may wish to add your harvester-type actors to `ExcludeFromSquads` under `UnitCommonNames`
on the following definitions:
* -HackyAI@NavalAI (/tmp/tmpat35ta5s/ToxicGau_1_.oramap)
RemoveWeaponScanRadius: Remove Weapon ScanRadius parameters
Updating map... COMPLETE
SplitAimAnimations: Introduce WithAimAnimation and WithTurretAimAnimation traits
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DefineSoundDefaults: Move mod-specific sound defaults to yaml
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RenameWormSpawner: WormSpawner renamed and generalized to ActorSpawner
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RemoveWithReloadingSpriteTurret: Remove WithReloadingSpriteTurret trait
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ChangeIntensityToDuration: Add a 'Duration' parameter to 'ShakeOnDeath'.
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IgnoreAbstractActors: Abstract actors are ignored while parsing rules
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AddShakeToBridge: Screen shaking was removed from dying bridges.
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RemovePaletteFromCurrentTileset: Remove PaletteFromCurrentTileset trait
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DefineLocomotors: Introduce global Locomotor definitions
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DefineOwnerLostAction: Add OwnerLostAction to player-controlled actors
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Manual changes are required to complete this update:
* All player-controlled (or player-capturable) actors should define an OwnerLostAction trait
specifying an action (Kill, Dispose, ChangeOwner) to apply when the actor's owner is defeated.
You must manually define this trait on the appropriate default actor templates.
Actors missing this trait will remain controllable by their owner after they have been defeated.
RenameEmitInfantryOnSell: EmitInfantryOnSell renamed to SpawnActorsOnSell
Updating map... COMPLETE
SplitRepairDecoration: WithBuildingRepairDecoration trait split from RepairableBuilding
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MoveHackyAISupportPowerDecisions: Move HackyAI SupportPowerDecisions to a trait property
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DefineGroundCorpseDefault: Move Parachutable GroundCorpseSequence default to yaml
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RemoveCanUndeployFromGrantConditionOnDeploy: Remove CanUndeploy from GrantConditionOnDeploy.
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AddCarryableHarvester: Inform about the 'CarryableHarvester' trait.
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RenameEditorTilesetFilter: EditorTilesetFilter renamed to MapEditorData
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DefineNotificationDefaults: Move mod-specific notifications to yaml
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MergeRearmAndRepairAnimation: WithRearmAnimation and WithRepairAnimation were merged to WithResupplyAnimation
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Manual changes are required to complete this update:
* If an actor had both a WithRearmAnimation and a WithRepairAnimation
or multiple traits of either type, you may want to check the update results for possible
redundant entries.
MergeCaptureTraits: Merge and overhaul Captures traits
Updating map... COMPLETE
RemovedNotifyBuildComplete: Traits are no longer automatically disabled during Building make-animations
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LowPowerSlowdownToModifier: LowPowerSlowdown is renamed to LowPowerModifier
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ChangeTakeOffSoundAndLandingSound: Change 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' Trait.
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RemoveHealthPercentageRing: Remove ring support from HealthPercentageDamage warheads' Spread
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RenameCrateActionNotification: *CrateAction>Notification renamed to Sound
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RemoveRepairBuildingsFromAircraft: Removed RepairBuildings from Aircraft
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AddRearmable: Added Rearmable trait and move RearmBuildings properties there
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MergeAttackPlaneAndHeli: AttackPlane and AttackHeli were merged to AttackAircraft
Updating map... COMPLETE
Manual changes are required to complete this update:
* If an actor had a total of more than one AttackPlane and/or AttackHeli,
you may want to check the update results for possible redundant entries.
RemovedDemolishLocking: Traits are no longer automatically disabled during the Demolition countdown
Updating map... COMPLETE
RequireProductionType: Require 'ProductionType' on 'ProductionBar'
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CloakRequiresConditionToPause: Change Cloak>RequiresCondition to PauseOnCondition
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to update the result of PauseOnCondition, as this update
just adds ! prefix to RequiresCondition's value to reverse it.
ExtractHackyAIModules: Split HackyAI logic handling to BotModules
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to check your AI yamls for possible redundant module entries.
Additionally, make sure the Player actor has the ConditionManager trait and add it manually if it doesn't.
RemoveNegativeDamageFullHealthCheck: Negative damage weapons are now valid against full-health targets.
Updating map... COMPLETE
RemoveResourceExplodeModifier: Harvester and StoresResources traits no longer force Explodes.EmptyWeapon
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DefineLevelUpImageDefault: Unhardcoded LevelUpImage and LevelUpSequence on GainsExperience
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RemovedAutoCarryallCircleTurnSpeed: Removed AutoCarryall idle circling turnspeed hardcoding
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RemoveAttackIgnoresVisibility: IgnoresVisibility has been removed from Attack* traits.
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ReplacedWithChargeAnimation: Replaced WithChargeAnimation with WithChargeSpriteBody
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RefactorResourceLevelAnimating: Streamlined traits animating player resource level
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RemoveAttackSuicides: AttackSuicides trait has been removed.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.