Z - The Minigame II
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Lua map
This map includes Lua scripting logic.
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Description:
Capture flags to get money and buildspace.
Destroy the enemys mainbases to win the game.
+ Updated
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Reports of Z - The Minigame II
Lint check for release-20191117
Testing map: Z - The Minigame II
OpenRA.Utility(1,1): Warning: Actor type `hpad` grants conditions that are not consumed: being-demolished
OpenRA.Utility(1,1): Warning: Actor type `afld` grants conditions that are not consumed: being-demolished
OpenRA.Utility(1,1): Warning: Actor type `afld.ukraine` grants conditions that are not consumed: being-demolished
Previous revision | Revision | Next revision |
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8 |
Comments for revision 6:
Mod:
RA
File Size:
368.6 KB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
INTERIOR
Size:
55x55
MapFormat:
11
Published:
Jul. 11 - 2019
Downloading:
Parsed by: release-20191117
Lint check status:
pass
release-20191117
Rating:
0.0
Viewed:
655
Downloaded:
241
Played:
0
I see nothing on the map when i open it...
Nothing on the skirmish (not compatible..), & nothing for the map editor...
This cant be displayed in the mapeditor because the ground is generated by the lua code.
You can at least see the used tiles down in the actors list in mapeditor.