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Update logs for map: X-Mass Gifts

Update from release-20180923 to release-20191117 on Dec. 18, 2019, 5:02 p.m.:

AddCarryableHarvester: Inform about the 'CarryableHarvester' trait.
Updating map... COMPLETE

RenameEditorTilesetFilter: EditorTilesetFilter renamed to MapEditorData
Updating map... COMPLETE

DefineNotificationDefaults: Move mod-specific notifications to yaml
Updating map... COMPLETE

MergeRearmAndRepairAnimation: WithRearmAnimation and WithRepairAnimation were merged to WithResupplyAnimation
Updating map... COMPLETE
Manual changes are required to complete this update:
* If an actor had both a WithRearmAnimation and a WithRepairAnimation
or multiple traits of either type, you may want to check the update results for possible
redundant entries.


MergeCaptureTraits: Merge and overhaul Captures traits
Updating map... COMPLETE

RemovedNotifyBuildComplete: Traits are no longer automatically disabled during Building make-animations
Updating map... COMPLETE
Manual changes are required to complete this update:
* Review the following definitions and, for those that are buildings,
define conditions to disable them while WithMakeAnimation is active:
* STREETLAMP (Rules.yaml):
* WithIdleOverlay
* ROADLAMP (Rules.yaml):
* WithIdleOverlay

LowPowerSlowdownToModifier: LowPowerSlowdown is renamed to LowPowerModifier
Updating map... COMPLETE

ChangeTakeOffSoundAndLandingSound: Change 'TakeOffSound' and 'LandingSound' parameters within 'Aircraft' Trait.
Updating map... COMPLETE

RemoveHealthPercentageRing: Remove ring support from HealthPercentageDamage warheads' Spread
Updating map... COMPLETE

RenameCrateActionNotification: *CrateAction>Notification renamed to Sound
Updating map... COMPLETE

RemoveRepairBuildingsFromAircraft: Removed RepairBuildings from Aircraft
Updating map... COMPLETE

AddRearmable: Added Rearmable trait and move RearmBuildings properties there
Updating map... COMPLETE

MergeAttackPlaneAndHeli: AttackPlane and AttackHeli were merged to AttackAircraft
Updating map... COMPLETE
Manual changes are required to complete this update:
* If an actor had a total of more than one AttackPlane and/or AttackHeli,
you may want to check the update results for possible redundant entries.


RemovedDemolishLocking: Traits are no longer automatically disabled during the Demolition countdown
Updating map... COMPLETE

RequireProductionType: Require 'ProductionType' on 'ProductionBar'
Updating map... COMPLETE

CloakRequiresConditionToPause: Change Cloak>RequiresCondition to PauseOnCondition
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to update the result of PauseOnCondition, as this update
just adds ! prefix to RequiresCondition's value to reverse it.

ExtractHackyAIModules: Split HackyAI logic handling to BotModules
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to check your AI yamls for possible redundant module entries.
Additionally, make sure the Player actor has the ConditionManager trait and add it manually if it doesn't.

RemoveNegativeDamageFullHealthCheck: Negative damage weapons are now valid against full-health targets.
Updating map... COMPLETE

RemoveResourceExplodeModifier: Harvester and StoresResources traits no longer force Explodes.EmptyWeapon
Updating map... COMPLETE
Manual changes are required to complete this update:
* Review the following definitions and, if the actor uses Harvester or StoresResources,
define a new Explodes trait with the previous EmptyWeapon, enabled by Harvester.EmptyCondition or
GrantConditionOnPlayerResources.Condition (negated):
* ^Infantry (Rules.yaml)

DefineLevelUpImageDefault: Unhardcoded LevelUpImage and LevelUpSequence on GainsExperience
Updating map... COMPLETE

RemovedAutoCarryallCircleTurnSpeed: Removed AutoCarryall idle circling turnspeed hardcoding
Updating map... COMPLETE

RemoveAttackIgnoresVisibility: IgnoresVisibility has been removed from Attack* traits.
Updating map... COMPLETE

ReplacedWithChargeAnimation: Replaced WithChargeAnimation with WithChargeSpriteBody
Updating map... COMPLETE

RefactorResourceLevelAnimating: Streamlined traits animating player resource level
Updating map... COMPLETE

RemoveAttackSuicides: AttackSuicides trait has been removed.
Updating map... COMPLETE

MultipleDeploySounds: 'GrantConditionOnDeploy' now supports multiple (un)deploy sounds
Updating map... COMPLETE

RemoveSimpleBeacon: Remove 'PlaceSimpleBeacon'.
Updating map... COMPLETE

MakeMobilePausableConditional: Change Mobile>RequiresCondition to PauseOnCondition
Updating map... COMPLETE
Manual changes are required to complete this update:
* You may want to update the result of PauseOnCondition, as this update
just adds ! prefix to RequiresCondition's value to reverse it.

StreamlineRepairableTraits: Streamline RepairableNear and Repairable
Updating map... COMPLETE

ReplaceSpecialMoveConsiderations: Replaced special-case movement type considerations
Updating map... COMPLETE

RefactorHarvesterIdle: Refactor harvester idle behavior.
Updating map... COMPLETE

SplitHarvesterSpriteBody: Split fullness display from WithHarvestAnimation to new WithHarvesterSpriteBody
Updating map... COMPLETE

RenameAttackMoveConditions: Rename AttackMove *ScanConditions
Updating map... COMPLETE

RemovePlaceBuildingPalettes: Remove Palette and LineBuildSegmentPalette from PlaceBuilding
Updating map... COMPLETE

RenameHoversOffsetModifier: Rename Hovers OffsetModifier
Updating map... COMPLETE

AddAirAttackTypes: Add AttackType field to AttackAircraft
Updating map... COMPLETE

MoveAbortOnResupply: Moved AbortOnResupply from Aircraft to AttackAircraft
Updating map... COMPLETE

RenameCarryallDelays: Rename Carryall and Cargo delay parameters
Updating map... COMPLETE

AddCanSlide: Split CanSlide from CanHover
Updating map... COMPLETE

AddAircraftIdleBehavior: Several aircraft traits and fields were replaced by Aircraft.IdleBehavior
Updating map... COMPLETE

RenameSearchRadius: Rename SearchFromOrderRadius to SearchFromHarvesterRadius
Updating map... COMPLETE

RenameChronoshiftFootprint: Rename footprint related ChronoshiftPower parameters
Updating map... COMPLETE

RemoveMoveIntoWorldFromExit: Remove MoveIntoWorld from Exit.
Updating map... COMPLETE

Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.