NewWorldOrder
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Description:
WIP - not 100% playable yet! bughunter
TODO:
repair vehicle:
-repair sound issue
-check stance
e3 inside GT weapon issue
chinook unable to load vehicles yet
mig & a10
-missiles?
-unable to repair
sth AS:
-no direction
-damage too high
oil not recapturable yet
ground units can attack air (lol?)
add RA minelayer
add garnison to buggy
add TS buildings, materias inf blood & some BME fx
Edit map info
Reports of NewWorldOrder
Lint check for release-20191117
Testing map: NewWorldOrder
OpenRA.Utility(1,1): Error: Actor type `a10b` consumes conditions that are not granted: airborne
OpenRA.Utility(1,1): Error: Actor type `mig29` consumes conditions that are not granted: airborne
OpenRA.Utility(1,1): Error: Weapon `orcaagmissiles2`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `a10rockets`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `rockets2`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `rocketsag`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `sammissile`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `maverick`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `maverick2`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Actor a10.husk is not constructible; failure: ActorInfo("a10.husk") failed to initialize because of the following:
Missing:
OpenRA.Traits.IMouseBoundsInfo
Unresolved:
OpenRA.Mods.Common.Traits.TooltipInfo: { OpenRA.Traits.IMouseBoundsInfo }
OpenRA.Utility(1,1): Error: Actor mig29.husk is not constructible; failure: ActorInfo("mig29.husk") failed to initialize because of the following:
Missing:
OpenRA.Traits.IMouseBoundsInfo
Unresolved:
OpenRA.Mods.Common.Traits.TooltipInfo: { OpenRA.Traits.IMouseBoundsInfo }
OpenRA.Utility(1,1): Error: Sprite image mcv.destroyed from actor mcv.husk of faction Random does not define sequence mcvicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image mcv.destroyed from actor mcv.husk of faction gdi does not define sequence mcvicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image mcv.destroyed from actor mcv.husk of faction nod does not define sequence mcvicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image harv.destroyed from actor harv.husk of faction Random does not define sequence harvicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image harv.destroyed from actor harv.husk of faction gdi does not define sequence harvicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image harv.destroyed from actor harv.husk of faction nod does not define sequence harvicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image apc.destroyed from actor apc.husk of faction Random does not define sequence apcicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image apc.destroyed from actor apc.husk of faction gdi does not define sequence apcicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image apc.destroyed from actor apc.husk of faction nod does not define sequence apcicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image ftnk.destroyed from actor ftnk.husk of faction Random does not define sequence ftnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image ftnk.destroyed from actor ftnk.husk of faction gdi does not define sequence ftnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image ftnk.destroyed from actor ftnk.husk of faction nod does not define sequence ftnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image arty.destroyed from actor arty.husk of faction Random does not define sequence artyicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image arty.destroyed from actor arty.husk of faction gdi does not define sequence artyicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image arty.destroyed from actor arty.husk of faction nod does not define sequence artyicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image bggy.destroyed from actor bggy.husk of faction Random does not define sequence bggyicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image bggy.destroyed from actor bggy.husk of faction gdi does not define sequence bggyicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image bggy.destroyed from actor bggy.husk of faction nod does not define sequence bggyicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image bike.destroyed from actor bike.husk of faction Random does not define sequence bikeicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image bike.destroyed from actor bike.husk of faction gdi does not define sequence bikeicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image bike.destroyed from actor bike.husk of faction nod does not define sequence bikeicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image ltnk.destroyed from actor ltnk.husk of faction Random does not define sequence ltnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image ltnk.destroyed from actor ltnk.husk of faction gdi does not define sequence ltnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image ltnk.destroyed from actor ltnk.husk of faction nod does not define sequence ltnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image htnk.destroyed from actor htnk.husk of faction Random does not define sequence htnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image htnk.destroyed from actor htnk.husk of faction gdi does not define sequence htnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image htnk.destroyed from actor htnk.husk of faction nod does not define sequence htnkicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image msam.destroyed from actor msam.husk of faction Random does not define sequence msamicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image msam.destroyed from actor msam.husk of faction gdi does not define sequence msamicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image msam.destroyed from actor msam.husk of faction nod does not define sequence msamicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image mlrs.destroyed from actor mlrs.husk of faction Random does not define sequence mlrsicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image mlrs.destroyed from actor mlrs.husk of faction gdi does not define sequence mlrsicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image mlrs.destroyed from actor mlrs.husk of faction nod does not define sequence mlrsicnh from field Icon of OpenRA.Mods.Common.Traits.BuildableInfo
OpenRA.Utility(1,1): Error: Sprite image cthosp from actor cthosp using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cthosp from actor cthosp using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image cthosp from actor cthosp using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image caarmr from actor caarmr using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image caarmr from actor caarmr using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image caarmr from actor caarmr using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gakodk from actor gakodk using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gakodk from actor gakodk using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gakodk from actor gakodk using faction nod has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gaspot from actor gaspot using faction Random has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gaspot from actor gaspot using faction gdi has no sequence definition.
OpenRA.Utility(1,1): Error: Sprite image gaspot from actor gaspot using faction nod has no sequence definition.
Errors: 56
Previous revision | Revision | Next revision |
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Comments for revision 3:
Mod:
CNC
File Size:
1.8 MB
Categories:
Husk
Uploader:
Players:
6
Tileset:
TEMPERAT
Size:
0x -25
MapFormat:
11
Published:
Nov. 23 - 2019
Downloading:
Parsed by: release-20191117
Lint check status:
release-20191117
Rating:
0.0
Viewed:
663
Downloaded:
173
Played:
0
Ich hab mal die Bloodcheckbox hier zusammengefasst
https://pastebin.com/gnEH6ysT
Sind Rules.yaml Weapons.yaml Sequences.yaml Sachen drin.
Brauchst dann noch die Dateien:
spc_red.pal
splat1.shp
splat2.shp
splat3.shp
Hoffe hab nix vergessen ;D
Danke!