Rev 3. Added more ore, mountain paths and removed (2) players.
TLDR: More ore, starting, and capture-able buildings.
Really enjoyed this large, forested map but always wanted more than space to fight about. As a result, added neutral structures to both sides and capturable Chronosphere in SW island and Iron Curtain in NE corner.
Chronosphere is defended lightly because of access. Iron Curtain is slightly stronger. However they're easily capturable at T2. Both structures have neutral defenses that can be captured to fortify and don't require Chinooks.
Other thing I liked about this map was how asymmetrical it is. While it looks like the starting positions are squished in places, actually build able areas and ore patches are balanced.
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Reports of Gleann Uileloscadh (Edited)
Lint check for release-20191117
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