Description:
The climate crisis is raging on the region. Water is almost completely depleted, most trees have died. A little well of evaporating water surrounds the last bit of green patches. The wealth this blue pearl represents makes it the center of a relentless military conflict. Despite this, the few surviving (and hostile) civilians in the villages clung to a glimmer of hope for their future.
=== Ore layout ===
Bases: ($18450 + $7875) × 2
Mid: $31000 ($15500 × 2)
N/S: $12850 × 2
Corners: $10350 × 2
Total: $130050
=== Changelog ===
Revision 7:
- fix south cliff positioning (around derrick/barrels)
Revision 6:
- fix one missing ore patch on the B spawn
Revision 5:
- remove a randomly positioned ore patch
Revision 4:
- merge the 2x(1+1) N/S ore patches into a 2x2 gorges of ore mines
- shrink even more in height (-2x5 cells)
- reduce overall debris/obstacles
- fix a few of remaining creeps structures
Revision 3:
- shrink by 2x7 cells in height
- civilian started dying (8 → 3 villagers)
- villages are not creep anymore (but the remaining villagers themselves still are hostile)
- add blockers to reduce ref asymmetry advantage around the mid ores
- move hospitals in a more wild position
- rework the barrels / fences around oil
- fix a few asymmetries and various other minor adjustments
Revision 2:
- fixed inconsistency with neutral vs creeps for the buildings of the south village
- fixed a minor cliff issue on the south ore patch with gems
- hospitals are moved in a more vulnerable area with 1/4 of their health
- the (neutral) sam sites in the corners have been replaced with cliffs as they were capturable by allies only (while they were meant to be decorative)
- move double ore patches closer to spawn points as they were neglected over the mid and other expansions
- other minor adjustments
Edit map info
Reports of Climate Crisis
Lint check for release-20190314
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