Baphomet 2.0
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Reports of Baphomet 2.0
Lint check for release-20190314
Testing map: Baphomet 2.0
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Comments for revision 2:
Comments for revision 1:
Bruudwin commented on Sept. 13, 2017, 4:28 p.m.
so i guess the 2 flame towers are meant to be neutral? i imagine since they're placed close to the player spawns they were to be a deterrent to making capture those buildings theyre next to harder?
other than that, only actual gripe about this map is if its an ally vs rusky player. man if that ally is smart, they can chrono mcv on the cliff edge and arty them to death. assuming majority of enemy ruskie base is along the edges where the good gem resources are. but its a nice wide open map so i don't think that'll have too much of an effect. except for possibly drawing out a battle since the ruskies only got planes and v6s to attempt to shoot out any allies on the cliffs
good map!
Mod:
RA
File Size:
17.2 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
SNOW
Size:
128x112
MapFormat:
11
Published:
Aug. 10 - 2019
Downloading:
Parsed by: release-20190314
Lint check status:
pass
release-20190314
Rating:
0.0
Viewed:
867
Downloaded:
385
Played:
0
thanks for the feedback!
removed the flametowers^^
The back space provides for both allies chrono and chinook but I'll let them have that advantage for now. The reach from the edge are relatively limited as of this revision.