Twin Lakes
Description:
Pretty standard layout. I figured, the player could either be greedy and expand East/Weast (w/ macro ref) or agressive and expand North/South.
Also, no one expects it, but you can fit a decent sized army across those bridges.
Then again, no one expects naval either.
Edit map info
Reports of Twin Lakes
Lint check for release-20190314
Testing map: Twin Lakes
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 1 |
It's the latest |
Comments for revision 1 (current):
Some rights reserved: Creative Commons Attribution 4.0 International. External graphics and sounds are not covered by the license.
Mod:
RA
File Size:
14.7 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
DESERT
Size:
88x111
MapFormat:
11
Published:
Jul. 05 - 2019
Downloading:
Parsed by: release-20190314
Lint check status:
pass
release-20190314
Rating:
0.0
Viewed:
806
Downloaded:
260
Played:
0
Looks pretty good.
I like all the expansions beeing somewhat harassable, that usually makes for a dynamic game and gives space for plays. Nine mines for each player is a lot of eco. But i think it should be fine for this map because due to its size it is near impossible to reach a full split anyways. Probably players won t be too happy about the size unlike me. I love me some good "Big-Boy-Maps" which means lots of eco and lots of space to make plays and diffrent approaches to certain situations. Time to test it, i guess !