Floods (Navy)
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Description:
Changelog:
- Naval Repair speed increased by 10000% (it's not that it didn't work before, it's just that it was VERY slow).
- Fixed some impact animations/sounds for weapons when firing at naval targets.
- AAVs and Hovertanks will only be targeted by subs while on/in water.
- Coastal Guns will nowprioritize naval targets over land targets.
- Coastal Guns and Submarine Turrets will no longer fire until deploy/make sequence is finished.
- Sub Turrets firing now cycles barrels properly.
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Reports of Floods (Navy)
Lint check for release-20190314
Testing map: Floods (Navy)
OpenRA.Utility(1,1): Error: Actor type `aav` has more than one *SpriteBody with Name: body!
OpenRA.Utility(1,1): Error: Actor type `aav` has more than one *SpriteBody with Name: body!
Errors: 2
Previous revision | Revision | Next revision |
---|---|---|
2 |
It's the latest |
Mod:
CNC
File Size:
722.8 KB
Categories:
Naval Conquest
Uploader:
Players:
6
Tileset:
TEMPERAT
Size:
96x96
MapFormat:
11
Published:
Jun. 27 - 2019
Downloading:
Parsed by: release-20190314
Lint check status:
release-20190314
Rating:
0.0
Viewed:
1139
Downloaded:
368
Played:
0