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03c: Dead End
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cea11dd92693fecfc3c343d4803685cf00a4e754
Description:

Allied third mission Dead End (alt. C).

- Destroy all bridges.
- Tanya gameplay.
- No base.

An unofficial alternative to allied mission 3.
Most code is taken from both allies-3a and allies-3b so credits to abcdefg30. The mission concept is by Westwood of course.

V 1.1
- Changed "fact" of baseA for "fix".
- Improved signaling of silo for credits.
- Dogs amount reduced.
- Better signaling of dogs.
- Correct camera removal of baseB.
- Modified camera spawn trigger area.

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Comments for revision 1:
Narcoleptic commented on May 5, 2019, 9:56 p.m.

Any feedback appreciated.

zypres commented on May 8, 2019, 3:35 p.m.

impossible without autoaim for Tanya, when the dogs run toward.. Must play on easy or slow.

zypres commented on May 8, 2019, 4:35 p.m.

Would I fail if I use the engies? Would it help to use them?

Narcoleptic commented on May 10, 2019, 2:03 p.m.

You don't lose the secondary objective by using the engineers. You can use them to capture the barracks (train rifles and grenadiers) and the silo (for some credits). You can capture any structure and sell it too. Indeed, dog amount is way too high and more often than not comes as a frustrating surprise. I'll remove some and better signalize the existence of others for player countermeasures. Thanks for the feedback ;).

Some rights reserved: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. External graphics and sounds are not covered by the license.
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RA
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Campaign
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Published:
May. 10 - 2019
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