03c: Dead End
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Description:
Allied third mission Dead End (alt. C).
- Destroy all bridges.
- Tanya gameplay.
- No base.
An unofficial alternative to allied mission 3.
Most code is taken from both allies-3a and allies-3b so credits to abcdefg30. The mission concept is by Westwood of course.
V 1.1
- Changed "fact" of baseA for "fix".
- Improved signaling of silo for credits.
- Dogs amount reduced.
- Better signaling of dogs.
- Correct camera removal of baseB.
- Modified camera spawn trigger area.
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Reports of 03c: Dead End
Lint check for release-20190314
Testing map: 03c: Dead End
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Comments for revision 1:
Some rights reserved: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. External graphics and sounds are not covered by the license.
Mod:
RA
File Size:
40.7 KB
Categories:
Campaign
Uploader:
Players:
1
Tileset:
SNOW
Size:
105x81
MapFormat:
11
Published:
May. 10 - 2019
Downloading:
Parsed by: release-20190314
Lint check status:
pass
release-20190314
Rating:
0.0
Viewed:
835
Downloaded:
256
Played:
0
Any feedback appreciated.
impossible without autoaim for Tanya, when the dogs run toward.. Must play on easy or slow.
Would I fail if I use the engies? Would it help to use them?
You don't lose the secondary objective by using the engineers. You can use them to capture the barracks (train rifles and grenadiers) and the silo (for some credits). You can capture any structure and sell it too. Indeed, dog amount is way too high and more often than not comes as a frustrating surprise. I'll remove some and better signalize the existence of others for player countermeasures. Thanks for the feedback ;).