Z - The Minigame II
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Click to see custom Rules.
Lua map
This map includes Lua scripting logic.
Display Miniflags.lua or download file.
Checkout documentation
Description:
Capture flags to get money and buildspace.
Destroy the enemys mainbases to win the game.
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Reports of Z - The Minigame II
Lint check for release-20190314
Testing map: Z - The Minigame II
OpenRA.Utility(1,1): Error: System.AggregateException: ---> OpenRA.YamlException: Rules.yaml:48: There are no elements with key `HackyAI@NavalAI` to remove
at OpenRA.MiniYaml.ResolveInherits (System.String key, OpenRA.MiniYaml node, System.Collections.Generic.Dictionary`2 tree, System.Collections.Generic.Dictionary`2 inherited) [0x001dc] in /home/resource/engine/release-20190314/OpenRA.Game/MiniYaml.cs:357
at OpenRA.MiniYaml.Merge (IEnumerable`1 sources) [0x0012d] in /home/resource/engine/release-20190314/OpenRA.Game/MiniYaml.cs:307
at OpenRA.MiniYaml.Load (IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml mapRules) [0x0007b] in /home/resource/engine/release-20190314/OpenRA.Game/MiniYaml.cs:469
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x00027] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:114
at OpenRA.Ruleset+c__AnonStorey2.<>m__0 () [0x00051] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:190
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in :0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in :0
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout, CancellationToken cancellationToken) [0x00000] in :0
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout) [0x00000] in :0
at OpenRA.Ruleset.Load (OpenRA.ModData modData, IReadOnlyFileSystem fileSystem, System.String tileSet, OpenRA.MiniYaml mapRules, OpenRA.MiniYaml mapWeapons, OpenRA.MiniYaml mapVoices, OpenRA.MiniYaml mapNotifications, OpenRA.MiniYaml mapMusic, OpenRA.MiniYaml mapSequences, OpenRA.MiniYaml mapModelSequences) [0x000c5] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:229
at OpenRA.Map.PostInit () [0x0003a] in /home/resource/engine/release-20190314/OpenRA.Game/Map/Map.cs:401
--> (Inner exception 0) OpenRA.YamlException: Rules.yaml:48: There are no elements with key `HackyAI@NavalAI` to remove
at OpenRA.MiniYaml.ResolveInherits (System.String key, OpenRA.MiniYaml node, System.Collections.Generic.Dictionary`2 tree, System.Collections.Generic.Dictionary`2 inherited) [0x001dc] in /home/resource/engine/release-20190314/OpenRA.Game/MiniYaml.cs:357
at OpenRA.MiniYaml.Merge (IEnumerable`1 sources) [0x0012d] in /home/resource/engine/release-20190314/OpenRA.Game/MiniYaml.cs:307
at OpenRA.MiniYaml.Load (IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml mapRules) [0x0007b] in /home/resource/engine/release-20190314/OpenRA.Game/MiniYaml.cs:469
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x00027] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:114
at OpenRA.Ruleset+c__AnonStorey2.<>m__0 () [0x00051] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:190
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in :0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in :0
Errors: 1
Previous revision | Revision | Next revision |
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6 |
Comments for revision 6 (current):
Mod:
RA
File Size:
368.5 KB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
INTERIOR
Size:
55x55
MapFormat:
11
Published:
Nov. 27 - 2018
Downloading:
Parsed by: release-20190314
Lint check status:
release-20190314
Rating:
0.0
Viewed:
705
Downloaded:
224
Played:
0
I see nothing on the map when i open it...
Nothing on the skirmish (not compatible..), & nothing for the map editor...
This cant be displayed in the mapeditor because the ground is generated by the lua code.
You can at least see the used tiles down in the actors list in mapeditor.