[COM 1.4 BETA] Minor Pressure
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Reports of [COM 1.4 BETA] Minor Pressure
Lint check for release-20190314
OpenRA.Utility(1,1): Error: Missing Type: EditorTilesetFilterInfo
Testing map: [COM 1.4 BETA] Minor Pressure
OpenRA.Utility(1,1): Error: System.AggregateException: ---> System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/release-20190314/OpenRA.Game/FieldLoader.cs:84
at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/ActorInfo.cs:79
at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/ActorInfo.cs:47
at OpenRA.Ruleset+c__AnonStorey2.<>m__1 (OpenRA.MiniYamlNode k) [0x0001c] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:191
at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/release-20190314/OpenRA.Game/Exts.cs:376
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:120
at OpenRA.Ruleset+c__AnonStorey2.<>m__0 () [0x00051] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:190
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in :0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in :0
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout, CancellationToken cancellationToken) [0x00000] in :0
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout) [0x00000] in :0
at OpenRA.Ruleset.Load (OpenRA.ModData modData, IReadOnlyFileSystem fileSystem, System.String tileSet, OpenRA.MiniYaml mapRules, OpenRA.MiniYaml mapWeapons, OpenRA.MiniYaml mapVoices, OpenRA.MiniYaml mapNotifications, OpenRA.MiniYaml mapMusic, OpenRA.MiniYaml mapSequences, OpenRA.MiniYaml mapModelSequences) [0x000c5] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:229
at OpenRA.Map.PostInit () [0x0003a] in /home/resource/engine/release-20190314/OpenRA.Game/Map/Map.cs:401
--> (Inner exception 0) System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/release-20190314/OpenRA.Game/FieldLoader.cs:84
at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/ActorInfo.cs:79
at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/ActorInfo.cs:47
at OpenRA.Ruleset+c__AnonStorey2.<>m__1 (OpenRA.MiniYamlNode k) [0x0001c] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:191
at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/release-20190314/OpenRA.Game/Exts.cs:376
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:120
at OpenRA.Ruleset+c__AnonStorey2.<>m__0 () [0x00051] in /home/resource/engine/release-20190314/OpenRA.Game/GameRules/Ruleset.cs:190
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in :0
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in :0
Errors: 2
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Cool, I like this concept... Please allow the no-play-player to have one plane, or some more to do, like build flame tower etc.. But fun, thanks
Hi, The thought is he is going to be the commander of the team. so dedicating his time to navigate and command his team. therefore i dont want him/her to have units to micro... he will get other features as it develops (this is very early stage) but not units to micro other then the 2 harvesters, i can understand your desire :) but its not really what im trying to do. happy you like it anyway
Cool, love it..