Minor Pressure [COM1.1]
				
					
				
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Reports of Minor Pressure [COM1.1]
Lint check for playtest-20190106
					
					OpenRA.Utility(1,1): Error: Missing Type: EditorTilesetFilterInfo
Testing map: Minor Pressure [COM1.1]
OpenRA.Utility(1,1): Error: System.AggregateException:  ---> System.NullReferenceException: Object reference not set to an instance of an object
  at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/playtest-20190106/OpenRA.Game/FieldLoader.cs:84 
  at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/ActorInfo.cs:79 
  at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/ActorInfo.cs:47 
  at OpenRA.Ruleset+c__AnonStorey2.<>m__1 (OpenRA.MiniYamlNode k) [0x0001c] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:191 
  at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/playtest-20190106/OpenRA.Game/Exts.cs:376 
  at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:120 
  at OpenRA.Ruleset+c__AnonStorey2.<>m__0 () [0x00051] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:190 
  at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in :0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
  at System.Threading.Tasks.Task.ThreadStart () [0x00000] in :0 
  --- End of inner exception stack trace ---
  at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout, CancellationToken cancellationToken) [0x00000] in :0 
  at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout) [0x00000] in :0 
  at OpenRA.Ruleset.Load (OpenRA.ModData modData, IReadOnlyFileSystem fileSystem, System.String tileSet, OpenRA.MiniYaml mapRules, OpenRA.MiniYaml mapWeapons, OpenRA.MiniYaml mapVoices, OpenRA.MiniYaml mapNotifications, OpenRA.MiniYaml mapMusic, OpenRA.MiniYaml mapSequences, OpenRA.MiniYaml mapModelSequences) [0x000c5] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:229 
  at OpenRA.Map.PostInit () [0x0003a] in /home/resource/engine/playtest-20190106/OpenRA.Game/Map/Map.cs:401 
 --> (Inner exception 0) System.NullReferenceException: Object reference not set to an instance of an object
  at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/playtest-20190106/OpenRA.Game/FieldLoader.cs:84 
  at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/ActorInfo.cs:79 
  at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/ActorInfo.cs:47 
  at OpenRA.Ruleset+c__AnonStorey2.<>m__1 (OpenRA.MiniYamlNode k) [0x0001c] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:191 
  at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/playtest-20190106/OpenRA.Game/Exts.cs:376 
  at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:120 
  at OpenRA.Ruleset+c__AnonStorey2.<>m__0 () [0x00051] in /home/resource/engine/playtest-20190106/OpenRA.Game/GameRules/Ruleset.cs:190 
  at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in :0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in :0 
  at System.Threading.Tasks.Task.ThreadStart () [0x00000] in :0 
Errors: 2
					
					
				            
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Comments for revision 4:
Mod:
RA
		File Size:
63.2 KB
		
		
			Categories:
COM
		
		Uploader:
		Players:
6
		Tileset:
TEMPERAT
		Size:
96x96
		MapFormat:
11
		
		
		Published:
Mar. 07 - 2019
		Downloading:
		Parsed by: playtest-20190106
		
		
			Lint check status:
			
				
					
						
						
				
			
		
		
		
							playtest-20190106
						
					Rating:
0.0
		Viewed:
763
		Downloaded:
331
		Played:
0
Cool, I like this concept... Please allow the no-play-player to have one plane, or some more to do, like build flame tower etc.. But fun, thanks
Hi, The thought is he is going to be the commander of the team. so dedicating his time to navigate and command his team. therefore i dont want him/her to have units to micro... he will get other features as it develops (this is very early stage) but not units to micro other then the 2 harvesters, i can understand your desire :) but its not really what im trying to do. happy you like it anyway
Cool, love it..