Rev 7: Fixed a few misc things and a choke I didn't see. Thanks Eloyros!
Rev 6: Left side had better access to 1/2 gem mine, fixed that, now is equal. Also added (2) mines for back players and some gems, so that- it should be possible to win without rushing the top corner. Did misc adjustments for balance as well.
Rev 5: Fixed alot of chokes and added a flank route along the water route. Also each base has a place where chrono mcvs or forward commands can be captured with enough space for a WF and a Barracks.
Rev 4: Did numerous tile corrections, made it so players can get the side of the map Oils oils by land, noticed some cliff imballances between sides and fixed them, spaced top spawns out abit better, gave more balanced distances between volcano oils, and made the lower island crossable without a transport (like it was supposed to be in the first place).
Rev 3: Re did ore, cliffs, and player positions. Before the left team had easier access to the top gems.
Rev 2: Moved player spawns so navy doesnt require MCV move. Shifted resources a bit and ensured each side has equal access to tech structures. My goal is balance without perfect symmetry and I think this map accomplishes that.
Awesome and fun map made by American Blunt.
Embellished the map abit, added more reason to do naval stuff on this map and many infantry paths around the edges (and through the "Volcano"). Also redid central gem fields to try and make both sides even.
Added more tech structures and made it so Soviets can also capture the structures on the ridges.
Removed (2) players.
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Reports of Volcano (Accent)
Lint check for playtest-20190106
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