Vegetation Z v2.4
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Description:
snipers etc etc
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Reports of Vegetation Z v2.4
Lint check for release-20180923
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckActorReferences failed with exception: OpenRA.YamlException: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/ActorInfo.cs:134
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:137
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 12
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/ActorInfo.cs:134
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20180923/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:137
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 12
Lint check for playtest-20180825
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckActorReferences failed with exception: OpenRA.YamlException: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/ActorInfo.cs:134
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:137
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 12
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/ActorInfo.cs:134
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/playtest-20180825/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:137
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 12
Lint check for release-20180307
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckActorReferences failed with exception: OpenRA.YamlException: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20180307/OpenRA.Game/GameRules/ActorInfo.cs:131
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:129
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 30
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20180307/OpenRA.Game/GameRules/ActorInfo.cs:131
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20180307/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:129
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 30
Lint check for release-20180218
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckActorReferences failed with exception: OpenRA.YamlException: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20180218/OpenRA.Game/GameRules/ActorInfo.cs:131
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:129
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 30
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20180218/OpenRA.Game/GameRules/ActorInfo.cs:131
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20180218/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:129
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 30
Lint check for release-20171014
OpenRA.Utility(1,1): Error: OpenRA.Mods.Common.Lint.CheckActorReferences failed with exception: OpenRA.YamlException: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20171014/OpenRA.Game/GameRules/ActorInfo.cs:131
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:131
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 30
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
at OpenRA.ActorInfo.TraitsInConstructOrder () [0x00230] in /home/resource/engine/release-20171014/OpenRA.Game/GameRules/ActorInfo.cs:131
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckActorReference (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, System.Reflection.FieldInfo fieldInfo, IReadOnlyDictionary`2 dict, OpenRA.Traits.ActorReferenceAttribute attribute) [0x000b5] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:77
at OpenRA.Mods.Common.Lint.CheckActorReferences.CheckTrait (OpenRA.ActorInfo actorInfo, ITraitInfo traitInfo, OpenRA.Ruleset rules) [0x0003a] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:39
at OpenRA.Mods.Common.Lint.CheckActorReferences.Run (System.Action`1 emitError, System.Action`1 emitWarning, OpenRA.Ruleset rules) [0x0004a] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Lint/CheckActorReferences.cs:30
at OpenRA.Mods.Common.UtilityCommands.CheckYaml.CheckRules (OpenRA.ModData modData, OpenRA.Ruleset rules, OpenRA.Map map) [0x0006f] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/UtilityCommands/CheckYaml.cs:131
OpenRA.Utility(1,1): Error: Actor zombie2 is not constructible; failure: ActorInfo("zombie2") failed to initialize because of the following:
Missing:
OpenRA.Mods.Common.Traits.AttackBaseInfo
Unresolved:
OpenRA.Mods.Common.Traits.AutoTargetInfo: { OpenRA.Mods.Common.Traits.AttackBaseInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.AutoTargetPriorityInfo: { OpenRA.Mods.Common.Traits.AutoTargetInfo }
OpenRA.Mods.Common.Traits.ConditionManagerInfo: { OpenRA.Mods.Common.Traits.IObservesVariablesInfo }
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type dog doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie2 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombieaa doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie3 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon mandible!
OpenRA.Utility(1,1): Error: Actor type zombie4 doesn't define a death animation or spawn an actor on death for weapon claw2!
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
OpenRA.Utility(1,1): Error: Enemies contains player Creeps that is not in list.
Errors: 30
Previous revision | Revision | Next revision |
---|---|---|
19 |
Mod:
RA
File Size:
31.3 KB
Categories:
Zombie Map
Uploader:
Players:
10
Tileset:
TEMPERAT
Size:
96x96
MapFormat:
11
Published:
Dec. 09 - 2018
Downloading:
Parsed by: release-20180923
Lint check status:
release-20180923
playtest-20180825
release-20180307
release-20180218
release-20171014
Rating:
0.0
Viewed:
344
Downloaded:
133
Played:
0