Trailing Shadows DOM AO XR
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Reports of Trailing Shadows DOM AO XR
Lint check for release-20180923
Lint check for playtest-20180825
Lint check for release-20180307
Lint check for release-20180218
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Failed with exception: System.IO.InvalidDataException: ref-anim.shp is not a valid sprite file!
at OpenRA.Graphics.SpriteLoader.GetFrames (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders) [0x00023] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:115
at OpenRA.Graphics.SpriteLoader.GetSprites (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders, OpenRA.Graphics.SheetBuilder sheetBuilder) [0x00011] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:106
at OpenRA.Graphics.SpriteCache.LoadSprite (System.String filename, System.Collections.Generic.List`1 cache) [0x00014] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:61
at OpenRA.Graphics.SpriteCache.get_Item (System.String filename) [0x00020] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:73
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0036c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:192
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x00000] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:48
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequenceLoader.CreateSequence (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0000b] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:41
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequenceLoader.ParseSequences (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, OpenRA.MiniYamlNode node) [0x0014c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:60
at OpenRA.Graphics.SequenceProvider+c__AnonStorey1.<>m__0 () [0x00037] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SequenceProvider.cs:121
at System.Lazy`1[OpenRA.IReadOnlyDictionary`2[System.String,OpenRA.Graphics.ISpriteSequence]].InitValue () [0x00000] in:0
at OpenRA.Graphics.SpriteLoader.GetFrames (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders) [0x00023] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:115
at OpenRA.Graphics.SpriteLoader.GetSprites (IReadOnlyFileSystem fileSystem, System.String filename, OpenRA.Graphics.ISpriteLoader[] loaders, OpenRA.Graphics.SheetBuilder sheetBuilder) [0x00011] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:106
at OpenRA.Graphics.SpriteCache.LoadSprite (System.String filename, System.Collections.Generic.List`1 cache) [0x00014] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:61
at OpenRA.Graphics.SpriteCache.get_Item (System.String filename) [0x00020] in /home/resource/engine/release-20171014/OpenRA.Game/Graphics/SpriteLoader.cs:73
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0036c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:192
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequence..ctor (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, ISpriteSequenceLoader loader, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x00000] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:48
at OpenRA.Mods.Common.Graphics.TilesetSpecificSpriteSequenceLoader.CreateSequence (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, System.String sequence, System.String animation, OpenRA.MiniYaml info) [0x0000b] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/TilesetSpecificSpriteSequence.cs:41
at OpenRA.Mods.Common.Graphics.DefaultSpriteSequenceLoader.ParseSequences (OpenRA.ModData modData, OpenRA.TileSet tileSet, OpenRA.Graphics.SpriteCache cache, OpenRA.MiniYamlNode node) [0x0014c] in /home/resource/engine/release-20171014/OpenRA.Mods.Common/Graphics/DefaultSpriteSequence.cs:60
at OpenRA.Graphics.SequenceProvider+
at System.Lazy`1[OpenRA.IReadOnlyDictionary`2[System.String,OpenRA.Graphics.ISpriteSequence]].InitValue () [0x00000] in
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Comments for revision 1 (current):
Mod:
RA
File Size:
34.7 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
TEMPERAT
Size:
117x97
MapFormat:
11
Published:
Nov. 27 - 2018
Downloading:
Parsed by: release-20180923
Lint check status:
pass
release-20180923
Rating:
0.0
Viewed:
796
Downloaded:
324
Played:
3
Domination mode: Hold control points (the flags) by standing units or placing buildings by them. You need to keep a unit or building by the flag to continue holding the flag. Whoever gets the required points first wins the game. You can keep an eye on which player holds which capture point.\n\nDomination Tuesday, every 2 weeks compete to win an exciting streamed event. Find out more https://discord.gg/UcUztfr and check the event-calendar on discord for upcoming events.