Update logs for map: Lua Orbiter
Update from release-20171014 to release-20180923 on Nov. 27, 2018, 3:52 p.m.:
LegacyBetaWarning: Update path from 20171014 to 20180307 is in beta state
Updating map... COMPLETE
Manual changes are required to complete this update:
* Due to time constraints and the legacy status of the included rules,
the update path to 20180307 is considered a beta path.
If you encounter any issues, please report them on GitHub or our IRC channel.
RemoveMobileOnRails: Notify Mobile.OnRails removal
Updating map... COMPLETE
AircraftCanHoverGeneralization: Split Aircraft.CanHover into multiple parameters
Updating map... COMPLETE
AddNukeLaunchAnimation: Add 'WithNukeLaunchAnimation' and remove 'NukePower.ActivationSequence'
Updating map... COMPLETE
RenameWithTurreted: Rename 'WithTurretedAttackAnimation' and 'WithTurretedSpriteBody'
Updating map... COMPLETE
RemovePlayerPaletteTileset: Replace 'PlayerPaletteFromCurrentTileset'
Updating map... COMPLETE
CapturableChanges: Changes on 'Captures' and 'ExternalCaptures'
Updating map... COMPLETE
DecoupleSelfReloading: Replace 'SelfReloads' with 'ReloadAmmoPool'
Updating map... COMPLETE
RemoveOutOfAmmo: Replace 'Armament.OutOfAmmo' by pausing on condition
Updating map... COMPLETE
ChangeCanPowerDown: Provide a condition in 'CanPowerDown' instead of using 'Actor.Disabled'
Updating map... COMPLETE
ReplaceRequiresPower: Replace 'RequiresPower' with 'GrantConditionOnPowerState'
Updating map... COMPLETE
DropPauseAnimationWhenDisabled: Drop 'PauseAnimationWhenDisabled' from 'WithSpriteBody', replacing it with conditions.
Updating map... COMPLETE
ChangeBuildableArea: Require 'AreaTypes' on 'GivesBuildableArea'
Updating map... COMPLETE
MoveVisualBounds: Move 'SelectionDecorations.VisualBounds' to 'Selectable.Bounds'
Updating map... COMPLETE
ScaleDefaultModHealth: Scale health and damage in the default OpenRA mods
Updating map... COMPLETE
ReworkCheckboxes: Rename 'Locked' and 'Enabled' on checkboxes and dropdowns
Updating map... COMPLETE
SplitGateFromBuilding: Make gates use the 'Building' trait
Updating map... COMPLETE
RemoveIDisable: Remove 'IDisabled'
Updating map... COMPLETE
ReplaceCanPowerDown: Replace 'CanPowerDown' by 'ToggleConditionOnOrder'
Updating map... COMPLETE
ScaleSupportPowerSecondsToTicks: Scale support power time fields from seconds to ticks.
Updating map... COMPLETE
WarnAboutInfiltrateForTypes: Introduced Types field to InfiltrateFor* traits
Updating map... COMPLETE
RenameBurstDelay: BurstDelay was renamed to BurstDelays due to support of multiple values.
Updating map... COMPLETE
RemoveTerrainTypeIsWaterFlag: Remove TerrainType IsWater flag
Updating map... COMPLETE
DefineSquadExcludeHarvester: Add harvesters to ExcludeFromSquads
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RemoveWeaponScanRadius: Remove Weapon ScanRadius parameters
Updating map... COMPLETE
SplitAimAnimations: Introduce WithAimAnimation and WithTurretAimAnimation traits
Updating map... COMPLETE
DefineSoundDefaults: Move mod-specific sound defaults to yaml
Updating map... COMPLETE
RenameWormSpawner: WormSpawner renamed and generalized to ActorSpawner
Updating map... COMPLETE
RemoveWithReloadingSpriteTurret: Remove WithReloadingSpriteTurret trait
Updating map... COMPLETE
ChangeIntensityToDuration: Add a 'Duration' parameter to 'ShakeOnDeath'.
Updating map... COMPLETE
IgnoreAbstractActors: Abstract actors are ignored while parsing rules
Updating map... COMPLETE
AddShakeToBridge: Screen shaking was removed from dying bridges.
Updating map... COMPLETE
RemovePaletteFromCurrentTileset: Remove PaletteFromCurrentTileset trait
Updating map... COMPLETE
DefineLocomotors: Introduce global Locomotor definitions
Updating map... COMPLETE
DefineOwnerLostAction: Add OwnerLostAction to player-controlled actors
Updating map... COMPLETE
Manual changes are required to complete this update:
* All player-controlled (or player-capturable) actors should define an OwnerLostAction trait
specifying an action (Kill, Dispose, ChangeOwner) to apply when the actor's owner is defeated.
You must manually define this trait on the appropriate default actor templates.
Actors missing this trait will remain controllable by their owner after they have been defeated.
RenameEmitInfantryOnSell: EmitInfantryOnSell renamed to SpawnActorsOnSell
Updating map... COMPLETE
SplitRepairDecoration: WithBuildingRepairDecoration trait split from RepairableBuilding
Updating map... COMPLETE
MoveHackyAISupportPowerDecisions: Move HackyAI SupportPowerDecisions to a trait property
Updating map... COMPLETE
DefineGroundCorpseDefault: Move Parachutable GroundCorpseSequence default to yaml
Updating map... COMPLETE
RemoveCanUndeployFromGrantConditionOnDeploy: Remove CanUndeploy from GrantConditionOnDeploy.
Updating map... COMPLETE
The following shared yaml files referenced by the map have been ignored:
* ra|rules/campaign-rules.yaml
* ra|rules/campaign-tooltips.yaml
These files are assumed to have already been updated by the --update-mod command
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.