Z - The Minigame II
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Click to see custom Rules.
Lua map
This map includes Lua scripting logic.
Display Miniflags.lua or download file.
Checkout documentation
Description:
Capture flags to get money and buildspace.
Destroy the enemys mainbases to win the game.
+ Release update
+ updated options
Edit map info
Reports of Z - The Minigame II
Lint check for release-20180923
Lint check for playtest-20180825
Lint check for release-20180307
OpenRA.Utility(1,1): Error: Missing Type: LocomotorInfo
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 3
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 3
Lint check for release-20180218
OpenRA.Utility(1,1): Error: Missing Type: LocomotorInfo
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 3
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 3
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Missing Type: RequiresBuildableAreaInfo
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 3
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 3
Previous revision | Revision | Next revision |
---|---|---|
5 |
Comments for revision 6:
Mod:
RA
File Size:
368.5 KB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
INTERIOR
Size:
55x55
MapFormat:
11
Published:
Nov. 27 - 2018
Downloading:
Parsed by: release-20180923
Lint check status:
pass
release-20180923
Rating:
0.0
Viewed:
762
Downloaded:
257
Played:
0
I see nothing on the map when i open it...
Nothing on the skirmish (not compatible..), & nothing for the map editor...
This cant be displayed in the mapeditor because the ground is generated by the lua code.
You can at least see the used tiles down in the actors list in mapeditor.