Description:
Minigame:
Buy units with supply trucks and fight against each other 3 rounds.
Faction matters
Thanks to V - Trempler
for the trust in rust tileset ( doubled its size )
Thanks to Gabesz for the flags and civillians
Thanks to Zjordy for the pistoldude picture
+ Big balance box
+ Vehicles, tanks speednerf and other stuff
+ Some polishes
Edit map info
Reports of Landing Party
Lint check for release-20180923
Lint check for playtest-20180825
Lint check for release-20180307
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 2
Lint check for release-20180218
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 2
Lint check for release-20171014
OpenRA.Utility(1,1): Error: The map allows 4 possible players, but defines only 0 spawn points
Errors: 2
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Comments for revision 10:
Comments for revision 2:
Yes its not easy to balance the hinds.
In round 2 its limited to 3 because of that.
As soviet you have flak trucks so it should be no problem but for allies its hard. was thinking about an aa-gun buildable at the mechanic-trigger, maybe i go this way but have to test some more games against humans first.
I only added the engie to give the players a unit wich must be destroyed to win the game if they only buy no required units ( planes/helis, pistol dudes, stealthtanks or units with no attack option ).
Yes the nuketimer was a bit too short i raised it from 3000 to 4000 ticks, i think that should be enough its a minigame and should not last too long.
Thx for the feedback ;D
Comments for revision 1:
If one micros their Hinds they are overpowered, there are no flack trucks so hinds can pick off all rocket soldiers with minimal casualties then continue eating away everything else. Engineers are useless because one can capture only after the enemy has no units to defend him self and if the enemy has no units it means it's gg
also nuke is overpowered
This is wicked awesome! Must have been lots of hours making this!