Description:
back at it again with some modded maps for shits and giggles on the Unplugged Mod this time. let's see what i've done:
-Ukraine has a new "Shotgun Sergeant" (probably should've named it "Starshina") with a 12-guage pump-action shotgun.
-Volkov is on the field once again as a playable commando for the Soviets, sporting his high-power rifle that now can shoot air (giving him the uniqueness since Tanya can swim); his dog Chitzkoi may later join the fray.
-just like Volkov: the Tupolev-16 "Badger" has been remade as a controllable unit for the Soviets, not able to drop infantry yet, but is more used as a bomber aircraft, use it wisely (may need to focus fire away from the building a few cells to get the best angle of bombing, need to sort that out later)
-Hinds now have unlimited ammo on their chainguns and a new weapon dubbed the "Hellstorm" rocket pods. these bad boys will allow more dominance against infantry and easier falling of buildings and light armored vehicles. when it runs out of ammo for the rockets: there's a brief cease-fire on the Hind until it's ammo is restored on the rockets (that'll be the time to strike, but it now auto-reloads, so it's pretty devastating.
Edit map info
Reports of Union Sacrée
Lint check for release-20180923
OpenRA.Utility(1,1): Error: System.AggregateException: ---> System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/release-20180923/OpenRA.Game/FieldLoader.cs:84
at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/ActorInfo.cs:79
at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/ActorInfo.cs:47
at OpenRA.Ruleset+
at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/release-20180923/OpenRA.Game/Exts.cs:376
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/Ruleset.cs:120
at OpenRA.Ruleset+
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout, CancellationToken cancellationToken) [0x00000] in
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout) [0x00000] in
at OpenRA.Ruleset.Load (OpenRA.ModData modData, IReadOnlyFileSystem fileSystem, System.String tileSet, OpenRA.MiniYaml mapRules, OpenRA.MiniYaml mapWeapons, OpenRA.MiniYaml mapVoices, OpenRA.MiniYaml mapNotifications, OpenRA.MiniYaml mapMusic, OpenRA.MiniYaml mapSequences, OpenRA.MiniYaml mapModelSequences) [0x000c5] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/Ruleset.cs:229
at OpenRA.Map.PostInit () [0x0003a] in /home/resource/engine/release-20180923/OpenRA.Game/Map/Map.cs:402
--> (Inner exception 0) System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/release-20180923/OpenRA.Game/FieldLoader.cs:84
at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/ActorInfo.cs:79
at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/ActorInfo.cs:47
at OpenRA.Ruleset+
at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/release-20180923/OpenRA.Game/Exts.cs:376
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/release-20180923/OpenRA.Game/GameRules/Ruleset.cs:120
at OpenRA.Ruleset+
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in
Errors: 2
Lint check for playtest-20180825
OpenRA.Utility(1,1): Error: System.AggregateException: ---> System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/playtest-20180825/OpenRA.Game/FieldLoader.cs:84
at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/ActorInfo.cs:79
at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/ActorInfo.cs:47
at OpenRA.Ruleset+
at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/playtest-20180825/OpenRA.Game/Exts.cs:376
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/Ruleset.cs:120
at OpenRA.Ruleset+
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout, CancellationToken cancellationToken) [0x00000] in
at System.Threading.Tasks.Task.Wait (Int32 millisecondsTimeout) [0x00000] in
at OpenRA.Ruleset.Load (OpenRA.ModData modData, IReadOnlyFileSystem fileSystem, System.String tileSet, OpenRA.MiniYaml mapRules, OpenRA.MiniYaml mapWeapons, OpenRA.MiniYaml mapVoices, OpenRA.MiniYaml mapNotifications, OpenRA.MiniYaml mapMusic, OpenRA.MiniYaml mapSequences, OpenRA.MiniYaml mapModelSequences) [0x000c5] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/Ruleset.cs:229
at OpenRA.Map.PostInit () [0x0003a] in /home/resource/engine/playtest-20180825/OpenRA.Game/Map/Map.cs:402
--> (Inner exception 0) System.NullReferenceException: Object reference not set to an instance of an object
at OpenRA.FieldLoader.Load (System.Object self, OpenRA.MiniYaml my) [0x00007] in /home/resource/engine/playtest-20180825/OpenRA.Game/FieldLoader.cs:84
at OpenRA.ActorInfo.LoadTraitInfo (OpenRA.ObjectCreator creator, System.String traitName, OpenRA.MiniYaml my) [0x00049] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/ActorInfo.cs:79
at OpenRA.ActorInfo..ctor (OpenRA.ObjectCreator creator, System.String name, OpenRA.MiniYaml node) [0x00062] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/ActorInfo.cs:47
at OpenRA.Ruleset+
at OpenRA.Exts.ToDictionaryWithConflictLog[MiniYamlNode,String,ActorInfo] (IEnumerable`1 source, System.Func`2 keySelector, System.Func`2 elementSelector, System.String debugName, System.Func`2 logKey, System.Func`2 logValue) [0x00073] in /home/resource/engine/playtest-20180825/OpenRA.Game/Exts.cs:376
at OpenRA.Ruleset.MergeOrDefault[ActorInfo] (System.String name, IReadOnlyFileSystem fileSystem, IEnumerable`1 files, OpenRA.MiniYaml additional, IReadOnlyDictionary`2 defaults, System.Func`2 makeObject, System.Func`2 filterNode) [0x0006c] in /home/resource/engine/playtest-20180825/OpenRA.Game/GameRules/Ruleset.cs:120
at OpenRA.Ruleset+
at System.Threading.Tasks.TaskActionInvoker+ActionInvoke.Invoke (System.Threading.Tasks.Task owner, System.Object state, System.Threading.Tasks.Task context) [0x00000] in
at System.Threading.Tasks.Task.InnerInvoke () [0x00000] in
at System.Threading.Tasks.Task.ThreadStart () [0x00000] in
Errors: 2
Lint check for release-20180307
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 19
Lint check for release-20180218
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 19
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor e1.rank1 is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 19
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 1 |
oh, quick heads up i just set up: Volkov can't be crushed anymore, but i forgot to make Chitzkoi also unable to be crushed. that'll be fixed interfrastically for the next build, but for right now: i just wanna mess around and see what people think of this for Unplugged. enjoy!