Description:
Map features recapturable Water Oil Derricks and Forward Command Centers, Hospital and Communications Center with some tweaks to naval warfare.
General
-Shipyard and Submarine Pen Health increased by 50%
-Shipyard and Submarine Pen repair speed increased by 33%
-Radar Dome cloak reveal includes Underwater.
-Defenses cloak reveal includes Underwater.
-Spy Plane cloak reveal includes Underwater.
Transport
-Cargo capacity increased from 5 to 10
-Detects Underwater units in 4 cell radius
-Vehicles take up 2 slots.
Submarine
-Can be damaged when submerged (have 50% damage reduction submerged)
-Can be targeted when submerged.
-Speed increased from 71 to 85
-Turn rate increased from 4 to 7
-Cloak detection increased form 4 to 8 cell
-Cloak delay increased from 2 to 3 seconds
-Torpedo reload time decreased from 4 to 2.4 sec
-Torpedos fired reduced from 2 to 1
-Torpedo speed increased from 85 to 213
-Torpedo damage reduced from 18000 to 9000
Destroyer
-Missiles deal 800 additional damage vs Submarines
Gunboat
-Sight range increased from 7c0 to 8c0
-Main Gun deals 3500 additional damage vs Ships, Submarines
-Gun projectile speed increased from 426 to 682
Cruiser
-Speed increased from 42 to 56
-Minimum range increased from 3c0 to 5c0
-Projectile speed increased from 204 to 284
Missile Submarine
-Can be damaged when submerged (50% damage reduction)
-Can be targeted when submerged.
-Speed increased from 42 to 71
-Turn rate increased from 4 to 7
-Cost reduced from 2000 to 1650
-Requirements reduced from Tech Center to Radar Dome.
-Missile AoE reduced from 426 to 213
-Missile damage multiplier matches the Cruiser's 8inch
-Fire rate increased from 12 to 4.8 sec
-Anti Ground projectile speed increased from 162 to 284
-Anti Ground minimum range increased from 0c0 to 5c0
-Anti Air projectile speed increased from 234 to 284
-Anti Air inaccuracy reduced to 0.
-Anti Air Missile damage reduced from 1500 to 460
-Anti Air Missile range increased from 8c0 to 10c0
-Cloak delay increased from 4 to 5 seconds
Yak
-Deals 500 additional damage per attack vs Ships (Ship types only)
Hind
-Deals 375 additional damage per attack vs Ships (Ship types only)
MiG
-Reload decreased from 1.2 to 0.4 sec
-Delay between burst reduced from 0.28 to 0.2 sec
Edit map info
Reports of Hostile Shores
Lint check for release-20180923
Lint check for playtest-20180825
Lint check for release-20180307
OpenRA.Utility(1,1): Error: Actor fcomhusk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fcomhusk is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 4
Lint check for release-20180218
OpenRA.Utility(1,1): Error: Actor fcomhusk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fcomhusk is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 4
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Actor fcomhusk is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor fcomhusk is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 4
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