Update logs for map: Toxic Isle of Ultimate Xmass
Update from release-20180307 to playtest-20180825 on Sept. 19, 2018, 1:42 a.m.:
RemoveTerrainTypeIsWaterFlag: Remove TerrainType IsWater flag
Updating map... COMPLETE
DefineSquadExcludeHarvester: Add harvesters to ExcludeFromSquads
Updating map... COMPLETE
RemoveWeaponScanRadius: Remove Weapon ScanRadius parameters
Updating map... COMPLETE
SplitAimAnimations: Introduce WithAimAnimation and WithTurretAimAnimation traits
Updating map... COMPLETE
DefineSoundDefaults: Move mod-specific sound defaults to yaml
Updating map... COMPLETE
Manual changes are required to complete this update:
* The default value for Building.BuildSounds has been removed.
You may wish to explicitly define `BuildSounds: placbldg.aud, build5.aud` on the `Building` trait
definitions on the following actors (if they have not already been inherited from a parent).
* CTREE.HUSK (rules.yaml)
* The default value for Building.UndeploySounds has been removed.
You may wish to explicitly define `UndeploySounds: cashturn.aud` on the `Building` trait
definitions on the following actors (if they have not already been inherited from a parent).
* CTREE.HUSK (rules.yaml)
RenameWormSpawner: WormSpawner renamed and generalized to ActorSpawner
Updating map... COMPLETE
RemoveWithReloadingSpriteTurret: Remove WithReloadingSpriteTurret trait
Updating map... COMPLETE
ChangeIntensityToDuration: Add a 'Duration' parameter to 'ShakeOnDeath'.
Updating map... COMPLETE
IgnoreAbstractActors: Abstract actors are ignored while parsing rules
Updating map... COMPLETE
Manual changes are required to complete this update:
* Actor ids starting with '^' are now reserved for abstract
inheritance templates, and will not be parsed by the game.
Check the following definitions and rename them if they are not used for inheritance:
* ^Palettes (rules.yaml)
* ^BaseWorld (rules.yaml)
AddShakeToBridge: Screen shaking was removed from dying bridges.
Updating map... COMPLETE
RemovePaletteFromCurrentTileset: Remove PaletteFromCurrentTileset trait
Updating map... COMPLETE
DefineLocomotors: Introduce global Locomotor definitions
Updating map... COMPLETE
Manual changes are required to complete this update:
* You must define a set of Locomotor traits on the World actor for the different
movement classes used in your mod (e.g. Infantry, Vehicles, Tanks, Ships, etc)
and replace any definitions/overrides of the following properties on each
actor with a Locomotor field referencing the appropriate locomotor type.
The standard Locomotor definition contains the following fields:
* TerrainSpeeds
* Crushes
* CrushDamageTypes
* SharesCell
* MoveIntoShroud
Condition definitions have been automatically migrated.
The following definitions reference fields that must be manually moved to Locomotors:
* HARV (rules.yaml)
DefineOwnerLostAction: Add OwnerLostAction to player-controlled actors
Updating map... COMPLETE
Manual changes are required to complete this update:
* All player-controlled (or player-capturable) actors should define an OwnerLostAction trait
specifying an action (Kill, Dispose, ChangeOwner) to apply when the actor's owner is defeated.
You must manually define this trait on the appropriate default actor templates.
Actors missing this trait will remain controllable by their owner after they have been defeated.
RenameEmitInfantryOnSell: EmitInfantryOnSell renamed to SpawnActorsOnSell
Updating map... COMPLETE
SplitRepairDecoration: WithBuildingRepairDecoration trait split from RepairableBuilding
Updating map... COMPLETE
MoveHackyAISupportPowerDecisions: Move HackyAI SupportPowerDecisions to a trait property
Updating map... COMPLETE
DefineGroundCorpseDefault: Move Parachutable GroundCorpseSequence default to yaml
Updating map... COMPLETE
RemoveCanUndeployFromGrantConditionOnDeploy: Remove CanUndeploy from GrantConditionOnDeploy.
Updating map... COMPLETE
Semi-automated update complete.
Please review the messages above for any manual actions that must be applied.