Description:
i'm back at it again, folks. modding for the fun of it. let's see what I've butchered this time:
Universal:
-added a new unit called "Shotgun Sergeant" who's equipped with a twelve-gauge pump-action shotgun. does more damage at closer range. (producible when you get War Factory)
-Grenadier has become a general unit.
-re-added the Sniper back in the game, it's purpose is a "Commando Killer" unit who remains stealthed even on the move (producible when you get tech center)
-kennels are now for all factions, this was kinda required especially for dealing with Snipers.
-Engineers are now armed with the Pistol used by civilians, it's not much but it's all they're getting.
-construction yards now provide 20 power, allowing Barracks to be deployed instantly without going to low power. rush games just got more hairy.
Allies:
-Medics and Mechanics are equipped with a downgraded version of the Rifle-Infantry's rifle, an SMG.
-Ltnk has a "Tank-Buster" style rocket, allowing it to square up a bit more against a mammoth tank (will still require micro or large numbers in order to benefit)
-Mtnk has a "co-axial" machine gun, perfect for tearing through infantry flanks
-the Chinook now works like APCs from C&C 3, load them up and get them in firing range and they'll attack anything while in the "safety" of the Chinook
Soviets:
-The Borg, The Myth, The Legend that is "Volkov" has joined the ranks again as the Soviets' "Commando" with his high-power Anti-Material rifle, capable of even shooting aircraft from the sky (he is ranged only with no C4)
-hijackers are now equipped with the same cute little gun that the Spies are equipped with, allowing them to finally defend themselves against dogs and infantry while on the move
-Htnks are now equipped with a "Crocodile" flamethrower, perfect for annihilating huge armies of infantry
-Mammoths now attack the ground with their rockets, allowing them to take out vehicles and structures with it's awesome power
i will continue to sit down and work on this a fair amount, but i thought you may like to have some fun. my modded stuff is meant for giggles and not really to be considered "balancing" by any stretch. enjoy!
Edit map info
Reports of Behind the Veil
Lint check for release-20180307
OpenRA.Utility(1,1): Error: Actor type `vehicles` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aircraft` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `structures` does not define a default visibility type!
OpenRA.Utility(1,1): Warning: Actor infantry has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor vehicles has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor aircraft has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor structures has no traits. Is this intended?
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction allies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction england does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction france does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction germany does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction soviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction russia does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction ukraine does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomAllies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomSoviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 14
Lint check for release-20180218
OpenRA.Utility(1,1): Error: Actor type `vehicles` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aircraft` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `structures` does not define a default visibility type!
OpenRA.Utility(1,1): Warning: Actor infantry has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor vehicles has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor aircraft has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor structures has no traits. Is this intended?
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction allies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction england does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction france does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction germany does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction soviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction russia does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction ukraine does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomAllies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomSoviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 14
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Actor type `vehicles` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aircraft` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `structures` does not define a default visibility type!
OpenRA.Utility(1,1): Warning: Actor infantry has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor vehicles has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor aircraft has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor structures has no traits. Is this intended?
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction allies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction england does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction france does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction germany does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction soviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction russia does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction ukraine does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomAllies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomSoviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 14
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor type `vehicles` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aircraft` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `structures` does not define a default visibility type!
OpenRA.Utility(1,1): Warning: Actor infantry has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor vehicles has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor aircraft has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor structures has no traits. Is this intended?
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction allies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction england does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction france does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction germany does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction soviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction russia does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction ukraine does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomAllies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomSoviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 14
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor type `vehicles` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aircraft` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `structures` does not define a default visibility type!
OpenRA.Utility(1,1): Warning: Actor infantry has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor vehicles has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor aircraft has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor structures has no traits. Is this intended?
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction allies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction england does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction france does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction germany does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction soviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction russia does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction ukraine does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomAllies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomSoviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 14
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor type `vehicles` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aircraft` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `structures` does not define a default visibility type!
OpenRA.Utility(1,1): Warning: Actor infantry has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor vehicles has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor aircraft has no traits. Is this intended?
OpenRA.Utility(1,1): Warning: Actor structures has no traits. Is this intended?
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction allies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction england does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction france does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction germany does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction soviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction russia does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction ukraine does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction Random does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomAllies does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image gnrl from actor gnrl.unit of faction RandomSoviet does not define sequence idle2 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 14
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 1 |
It's the latest |