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Mercenaries 8b
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19227a61277f93f8add4571611db4e6eeab4b145
Description:

Co-op/single Player mission made for 2018 Map Design Contest. This is a continuement for Mercenary 7b from last year's contest.

Ordos and/or Mercenaries should be human players. Set other players as AIs as you like.

Yaml Changes:
- Combat Tank Changes:
-- Atreides CT: 25% more range.
-- Harkonnen CT: 25% more HP.
-- Ordos CT: 25% more speed.
-- Imperaial CT: 25% more damage.
-- Mercenary CT: 20% less fire delay (or 25% faster firing.)
- Mercenary Sniper:
-- Long range infantry unit you have some at the start and get more with reinforcements, not buildable.
- Mercenary Light Tank:
-- Fast anti-tank vehicle. Requires Hi-Tech Factory.
- Mercenary Bomb Buggy.
-- Remote controlled vehicle armed with explosives. Requires Heavy Factory to operate.
- Harkonnen Flamethrower:
-- Replaces Sardaukar for Harkonnen.
- Mercenary Starport:
-- Can buy infantry, raider and light tank, but not harvester, carryall or missile tank.
- Imperial Starport:
-- Can buy Sardaukar.
- Cargo Vehicle:
-- Mercenary player gets one every minute as the way to get cash, they deploy into a crate which gives $2000.
- No Thumper. This is a mission.
- No MCV. Mercenary player shouldn't be able to get one.

Lua:
- Win/Lose checks.
- Starport/Carryall Reinforcements.
- AI Base rebuilding.
- Starting Units.
- Some stuff to help AI Co-Commander if there is only one human player.
- AI Conyards self destruct on capture (to disallow Mercenary player from getting a ConYard).

Map SS is showing only the player bases to not spoil the enemy base layouts.

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Mod:
D2K
File Size:
82.0 KB
Categories:
Conquest
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Players:
6
Tileset:
ARRAKIS
Size:
100x80
MapFormat:
11
Published:
Jul. 16 - 2018
Downloading:

Parsed by: release-20180307
Lint check status:
release-20180307
release-20180218
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release-20170421
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release-20160508

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