Description:
Briefing: This is a custom version of the map using Unano's custom rules (UN4).
The main changes are:
> The order that building and units become available.
> Unit vision is generally reduced.
> Eco is generally harder (any excess tiberian mined is just wasted).
> Lots of unit damage and range differences.
> Helipads come with an Apache or Orca, which need to return to rearm.
Version 2:
> Increased income per load by 25%, but decreased output from tib trees by the same. This should give similar overall eco, but it gets harvested faster, so there's a quicker burst at the start.
> Increased Construction Yard HP from 40 to 200 as it getting 1 hitted by an ion cannon wasn't right. Nukes still 1 hit, but you get time to move.
> Fixed a problem with infantry not attack moving properly (ScanRadius).
> Increased the vision range of Orcas and Apaches from 4c512 to 8c512 to allow scouting as vision was a problem (no FoW in original game).
Version 3:
> Added a delay to mammoth tusk missiles.
> Buggies, Bikes, Humvees and APC spawn a minigunner when they die.
> Harvester and MCV husts stay around a lot longer (3:30 approx).
> Delay before second missile in MLRS to be truer to original and sound cooler.
> APC now only shoots from the front only.
> Tech structures are instantly captured by engineers regardless of owner.
> Other structures engineers external capture.
> Biolab just gives infantry tiberian immunity (no production).
> Updated the SSM Launchers build image to the original one with the correct text.
> SSM Launcher rockets now have a napalm effect where they hit.
> Sped up the Nod drop plane slightly and removed the contrails.
> Increased all vehicle vision ranges to be at least 4c512 and infantry 3c512.
> Increased Apache and Orca vision to 9c512.
> Increased output of tib trees slightly.
> Improved the spawn position of the Orca/Apache that comes with helipad slightly.
> Reduced the cost of most infantry by 50% (very experimental).
> Grenadiers drop a granade on death 50% of the time.
> Flamers burst into flames on death 50% of the time.
> Walls can now be built 7 cells out instead of 4, but their build time is 250% normal for their cost.
Version 4:
> Increased Minigunner, Flamer, Chem Trooper and Flame Tank range from 2c0 to 3c0
> Decreased Refinary cost from 2k to 1.2k
> Decreased harvester cost from 1.4k to 1k
> Increased MCV movement speed from 60 to 90
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Reports of Twisted Ichor Wasteland (UN4)
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