Z - The Minigame II
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Lua map
This map includes Lua scripting logic.
Display Miniflags.lua or download file.
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Description:
Capture flags to get money and buildspace.
Destroy the enemys mainbases to win the game.
+ updated
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Reports of Z - The Minigame II
Lint check for release-20180307
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: factundeploy
Lint check for release-20180218
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: factundeploy
Lint check for release-20171014
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: factundeploy
Lint check for release-20170421
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: factundeploy
Lint check for release-20161019
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: factundeploy
Lint check for release-20160508
OpenRA.Utility(1,1): Warning: Actor type `fact` grants conditions that are not consumed: factundeploy
Previous revision | Revision | Next revision |
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3 |
Comments for revision 6:
Mod:
RA
File Size:
368.4 KB
Categories:
Minigame
Uploader:
Players:
4
Tileset:
INTERIOR
Size:
55x55
MapFormat:
11
Published:
Mar. 16 - 2018
Downloading:
Parsed by: release-20180307
Lint check status:
release-20180307
release-20180218
release-20171014
release-20170421
release-20161019
release-20160508
Rating:
0.0
Viewed:
885
Downloaded:
259
Played:
2
I see nothing on the map when i open it...
Nothing on the skirmish (not compatible..), & nothing for the map editor...
This cant be displayed in the mapeditor because the ground is generated by the lua code.
You can at least see the used tiles down in the actors list in mapeditor.