Deathdeal
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Lua map
This map includes Lua scripting logic.
Display deathdeal.lua or download file.
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Description:
Interior map rules - all air related mechanics removed.
source: http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=301419#301419
With a secret path wich leads you to the enemy
Fixed a rare crash
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Reports of Deathdeal
Lint check for release-20180307
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Comments for revision 9:
Mod:
RA
File Size:
6.8 KB
Categories:
Conquest
Uploader:
Players:
2
Tileset:
INTERIOR
Size:
90x60
MapFormat:
11
Published:
Jul. 24 - 2017
Downloading:
Parsed by: release-20180307
Lint check status:
pass
release-20180307
Rating:
0.0
Viewed:
1158
Downloaded:
353
Played:
1
I like this map. It's a nice simple example of a lua script and simple mod with tweaks to the lobby.
However, I used a mine-layer between the "secret tunnel" and the base, resulting in a crash:
Fatal Lua Error: [string "-- Make copies of global functions to preve..."]:30: Actor 'minv' does not define a property 'Move'
at Eluant.LuaRuntime.Call(IList`1 args)
at Eluant.LuaRuntime.Call(LuaFunction fn, IList`1 args)
at Eluant.LuaFunction.Call(IList`1 args)
at Eluant.LuaFunction.Call(LuaValue[] args)
at OpenRA.Mods.Common.Scripting.TriggerGlobal.<>c__DisplayClass23_0.g__InvokeEntry|0(Actor a) in /home/runner/work/OpenRA/OpenRA/OpenRA.Mods.Common/Scripting/Global/TriggerGlobal.cs:line 399
This can be fixed by including minv in the excepted units of the actor move check. To the deathdeal.lua file add:
or a.Type == "minv"
into both lines 102 and 109.
Thanks