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DefendersII
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f5c6bdd944c1ece2413bcc3690dbffb46eec87cd
Description:

Build defenses against the incomeing enemy forces
You can build buildings at the flags
All superweapon and other chargedurations are halfed
Allies have the Cobra and Soviets a Nukesub as new techunits
Helipad and airfield have a new Attacksquadron, available in the upper left corner

Open slots result in no enemy forces

Play it alone or with some friends

+ Some things changed in this version.

I used starting units dropdown for a better difficult selection.
Now you can choose from 0 to 30 seconds unitincome interruption each minute.
Means 0sec interruption ( set by default ) has normal unit income
30 sec interruption halfes the unit income.
Also some minor fixes and changes.
Nukesub doesn't autoattack anymore etc.

I will still need some feedback here because it will take some weeks until i can play online again, sadly.

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Comments for revision 8:
Janitor commented on May 6, 2019, 12:24 a.m.

As Beanbrains sad: in single player with nuke subs and capturing a lot of control points it's really easy even on hard 100% difficulty. But overall very fun map, had a good time with it.

Materia commented on May 19, 2019, 12:41 p.m.

@Janitor
Yes the code needs an overhaule indeed
The best way would be to implement it from my newest defend game map.
https://resource.openra.net/maps/30301/
The nuketrucks there are one of the 11 special attacks wich are done from time to time and only rarely on normal and a bit more often on hard.
The whole unitincome is working diffrent there and must be adjusted.
Also getting the sneakattacks in without making it too unfair will not be easy.

All this suff will need some time and first something completly diffrent will happen to this map hehe

Comments for revision 1:
mapmakerk1 commented on Dec. 18, 2017, 3:51 p.m.

easy is sort of "hard" to win, haven't seen anyone win this map yet...

mapmakerk1 commented on Dec. 18, 2017, 4:06 p.m.

the map itself is fun, but very very overpowered... sorta takes the fun away tbh... make it winnable :)

mapmakerk1 commented on Dec. 18, 2017, 4:09 p.m.

I think a helpful add, is to bring back the old reinforcement setup, maybe that can help... or just make it easier/lesser units per wave overall... or make it in wave form with pauses in between to build up... etc.

Materia commented on Dec. 18, 2017, 9:47 p.m.

Ah nice thanks for the feedback.
I'm not able to join public servers where i live atm thats why i cant test my map online.
Didn't play even a single game with others.
So you really think its too hard hmm
when i created this map i had the sorrow that normal could be too easy, because i was able to kill the cpu.
I know if you are playing this with other players its much harder because most of them have lower experience on this map and you must help them then.
I also worried about lags on this map while i created it, thats why i didn't add helpers here but if this is no problem i will add some.
I think a new version should be ready at the weekend.
gl hf ;D

Beanbrains commented on Dec. 21, 2017, 11:52 p.m.

Very fun map.

Fairly easy to do on hard in singleplayer, just need to rush to get nuke subs which can hold off the invasion on their own if you get them firing alternately. I'm not sure what makes it so hard with other players but people struggle to win on easy with 20k starting money.

It actually gets easier at the 9 minute mark when the demotrucks start coming, as they tend to blow up their own army and base.

Most of the AI bases can be cheesed by sending a couple of artillery along to the side of the lane that the enemy wont bother attacking - maybe it should just be a survive-as-long-as-possible thing.

Mod:
RA
File Size:
11.4 MB
Categories:
Conquest
Uploader:
Players:
5
Tileset:
TEMPERAT
Size:
150x100
MapFormat:
11
Published:
Dec. 26 - 2017
Downloading:

Parsed by: release-20180218
Lint check status:
release-20180218
release-20171014
release-20170421
release-20161019
release-20160508

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