Description:
Briefing: This is a custom version of the map using Unano's custom rules (UN1).
I'm trying to see how things would work if everything was nearer to how they were in the original Command and Conquer game.
The main changes are:
> The order that building and units become available.
> Unit vision is generally reduced.
> Eco is generally harder (any excess tiberian mined is just wasted).
> Lots of unit damage and range differences.
> Helipads come with an Apache or Orca, which need to return to rearm.
Version 2:
> Increased income per load by 25%, but decreased output from tib trees by the same. This should give similar overall eco, but it gets harvested faster, so there's a quicker burst at the start.
> Increased Construction Yard HP from 40 to 200 as it getting 1 hitted by an ion cannon wasn't right. Nukes still 1 hit, but you get time to move.
> Fixed a problem with infantry not attack moving properly (ScanRadius).
> Increased the vision range of Orcas and Apaches from 4c512 to 8c512 to allow scouting as vision was a problem (no FoW in original game).
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Reports of StahlNagelHagel (UN2)
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