Protocol One (UN1)
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Description:
Briefing: This is a custom version of the map using Unano's custom rules (UN1).
I'm trying to see how things would work if everything was nearer to how they were in the original Command and Conquer game.
The main changes are:
> The order that building and units become available.
> Unit vision is generally reduced.
> Eco is generally harder (any excess tiberian mined is just wasted).
> Lots of unit damage and range differences.
> Helipads come with an Apache or Orca, which need to return to rearm.
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Reports of Protocol One (UN1)
Lint check for release-20180218
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 1
Errors: 1
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 1
Errors: 1
Lint check for release-20161019
Lint check for release-20160508
Previous revision | Revision | Next revision |
---|---|---|
Nothing found | 1 |
It's the latest |
Mod:
CNC
File Size:
18.3 KB
Categories:
Conquest
Uploader:
Players:
6
Tileset:
TEMPERAT
Size:
92x92
MapFormat:
11
Published:
Feb. 20 - 2018
Downloading:
Parsed by: release-20180218
Lint check status:
pass
release-20180218
Rating:
0.0
Viewed:
841
Downloaded:
290
Played:
1