Description:
Official map pool version
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BRIEFING :
Commander,
Our convoy needs to cross this forest clearing, and get to our main army to the front.
However, enemy movements have been spotted in the nearby forest. We need you to investigate this zone, and clear out any possible threat.
But prepare for in any ambush, as in this dense forest reigns the Law of the Jungle ...
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This map is a recreation of the famous Vegetation map, made by hamb & Chris Forbes.
This version aims to open new possibilities, new lanes to the old choky Vegetation map, in an attempt to create team maps that are more suitable for quality gameplay.
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INFORMATION :
Inspiration : Vegetation by hamb/Chris Forbes
Map maker : FRenzy
Current state : WIP, map testing
Future tasks : graphical improvement, ore balancing ?
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Map making thread : http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&t=20177&sid=0e3d5b12c12dac745e457df67dd92ffc
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VERSIONING :
Version : v0.7b
Changes :
- reworked bases back cliffs
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Version : v0.7
Changes :
- removed a few trees to improve pathfinding
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Version : v0.6b
Changes :
- minor adjustments in the center : some debris to avoid basewalking the 4 patches, derricks are separated
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Version : v0.6
Changes :
- too much patches : reduced their number, while keeping balance in case of FFA
- added 2 oil derricks for experimentation
http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303036#303036
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Version : v0.5
Changes :
- starting ore increased (from 18k to 22k) (total ore 41 to 45)
- border decoration improved
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Version : v0.4c
Changes : 1 correction
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Version : v0.4b
Changes : Few corrections, added 1 ore mine on each big patch.
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Version : v0.4
Changes : Complete overhaul ( http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&p=303151#303151 )
Experimenting filling space
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Version : v0.3
Changes : Roads, decoration
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Version : v0.2
Changes : size of the map (from 160² to 128²), layout of the outer-ring ore patches, total ore from 440k to 240k (around 40k per player)
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