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Description:
---Underused Options Empowerment (UOE) Version 004---
Enhances RA with more strategies, empowering units which have been seen rarely in competitive play. Also adds new units where neccessary.
BUILDORDER (more open)
* Construction Yard provides 30 power.
* No prerequisites: Refinery, Barracks, Power, Kennel(allies too).
* Techpath: Power -> Radar Dome + Advanced Power -> Tech Center
* Radar Dome -> Gap Generator -> Mobile Gap Generator (all allies).
* Production: Barracks -> Warfactory / Shipyard
* Service Depot: 800$(-33%), Radar Dome: 1250$(-17%), Advanced Power: 400$(-20%)
* Radar Dome can't be powered down.
DEFENSES
* Increased Gap Generator range.
* Defenses deploy slower and all take the same duration to deploy.
* Tesla and Gun Turret get submarine detection and can shoot submarines.
* AA-Gun damage reduced by 25%.
* Adds Camo SAM Site to soviet.
* Rocket Soldiers garrisoned in Pillboxes shoot aircraft.
WARFACTORY (more uses for weak vehicles)
* MCV build rate reduced to that of all other standard vehicles.
* Ranger carries two passengers who can shoot while driving. (at reduced ranger range). Detects hijackers.
* Supply Truck production moved to Silo. Truck cost to 600$. New Silo model.
* Switched Radar Jammer to be France's special unit.\* Minelayer ammo capacity doubled.
* MAD Tank reduces >remaining< hitpoints by 50%.
* Light Tank can swim.
INFANTRY
* Spies can only enter Advanced Power. Spy shoots while in Pillbox or Ranger.
* Hijacker captures instead of beeing crushed.
* Tanya can swim.
AIRCRAFT (more uses)
* Gives Mig and Longbow stealth and submarine detection and anti-sub weapons.
* Yak turn cicle reduced. Speed reduced. Flight altitude reduced. Cost reduced.
* Transport Helicopters can transport most vehicles. (most vehicles occupy 5 slots). Cost to 700$(-22%). Explodes less violent.
* New soviet 'Cossack' transport plane. Parachute-drops loaded vehicles/infantry.
NAVY (more interaction with land)
* Increased naval Transport capacity. Slows down with cargo. Cost to 1000$(+42%).
* Gunboat gains more vision. More damage. Less HP (destroyable by one Hind/Yak).
* Destroyer range increased, rate-of-fire decreased. Anti air capabilities moved to seperate aa-gun.
* Cruiser range increased dramatically, precision increased.
* Attack Sub transports two infantry. More damage vs bridge. Improved homing topedoes, less damage. Torpedos no longer jammable.
* Missile Sub increased range, new homing cruise missiles. AA capabilities removed.
* New 'Flak Trap' anti-air submarine. 'Deploy' to submerge, can't shoot while submerged.
---Have fun and join the discussion on sleipnirsstuff.com!---
---Ruleset and custom assets by SirCake---
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Reports of Dual Cold Front - Underused Options Empowerment (UOE)
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