Great Sahara 2 (Unplugged 173)
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Description:
v1.7.3 map pack (.zip) including 34 maps:
https://www.dropbox.com/s/0dnwlk8c5upoebs/unplugged-173-mappack%2834%29.zip?dl=0
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v1.7.1 - removal of auto-targeting features, added few balance tweaks
v1.7.2 - increased vision and weapons' range for units and structures
v1.7.3 - adjusted values added to previous version
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Detailed information will be made available at:
https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance
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Reports of Great Sahara 2 (Unplugged 173)
Lint check for release-20171014
OpenRA.Utility(1,1): Error: Actor type `aagun` does not define a default visibility type!
OpenRA.Utility(1,1): Error: Actor type `aagun` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.RevealsShroudInfo` but has no IOccupySpace traits!
OpenRA.Utility(1,1): Error: Weapon `^submissiledefault`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `submissileaa`: projectile RangeLimit lower than weapon range!
Errors: 4
OpenRA.Utility(1,1): Error: Actor type `aagun` defines VisibilityType.Footprint in `OpenRA.Mods.Common.Traits.RevealsShroudInfo` but has no IOccupySpace traits!
OpenRA.Utility(1,1): Error: Weapon `^submissiledefault`: projectile RangeLimit lower than weapon range!
OpenRA.Utility(1,1): Error: Weapon `submissileaa`: projectile RangeLimit lower than weapon range!
Errors: 4
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 1
Errors: 1
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Missing Type: RevealOnDeathInfo
Errors: 1
Errors: 1
Previous revision | Revision | Next revision |
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4 |
Comments for revision 11:
Mod:
RA
File Size:
15.1 KB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
DESERT
Size:
92x92
MapFormat:
11
Published:
Dec. 28 - 2017
Downloading:
Parsed by: release-20171014
Lint check status:
release-20171014
release-20170421
pass
release-20161019
release-20160508
Rating:
0.0
Viewed:
746
Downloaded:
481
Played:
9
1.7.9 Alpha, light & medium tanks are way to powerful (e.g. build 3 light tanks as fast as you can and rush all other 7 enemies - one shot and their building is lost). that's not only here but in other latest maps of yours as well
Hi, thanks for the feedback! I did a run with it, my best guess is that you used this particular map version with release-2017.10.14 instead of the new that popped a few days ago. The damage and health values has increased 100x with the new release and so the custom rules were adjusted as well.
yes, I'm still on 2017-10-14, will update and report back, thank you
updated to 20180218 and everything is back to normal. thank you!