Great Sahara 2 (Unplugged 171)
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Description:
Preliminary changes for Red Alert Unplugged mod:
Full list of changes found at:
https://github.com/SoScared/Red-Alert-Unplugged/wiki/Game-Balance
Includes reversal of stances changes.
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Reports of Great Sahara 2 (Unplugged 171)
Lint check for release-20171014
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 1
Errors: 1
Lint check for release-20161019
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Missing Type: RevealOnDeathInfo
Errors: 1
Errors: 1
Previous revision | Revision | Next revision |
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Nothing found | 1 |
Comments for revision 11:
Mod:
RA
File Size:
14.6 KB
Categories:
Conquest
Uploader:
Players:
8
Tileset:
DESERT
Size:
92x92
MapFormat:
11
Published:
Dec. 08 - 2017
Downloading:
Parsed by: release-20171014
Lint check status:
pass
release-20171014
Rating:
0.0
Viewed:
646
Downloaded:
216
Played:
0
1.7.9 Alpha, light & medium tanks are way to powerful (e.g. build 3 light tanks as fast as you can and rush all other 7 enemies - one shot and their building is lost). that's not only here but in other latest maps of yours as well
Hi, thanks for the feedback! I did a run with it, my best guess is that you used this particular map version with release-2017.10.14 instead of the new that popped a few days ago. The damage and health values has increased 100x with the new release and so the custom rules were adjusted as well.
yes, I'm still on 2017-10-14, will update and report back, thank you
updated to 20180218 and everything is back to normal. thank you!