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Description:
Revision Changes:
- Updated for Release-20171014.
- Fixed that AI builds buildings over buildings.
- Fixed that AI doesn't rebuild a building if you capture and sell it.
- Renamed map to Mercenary 07b.
Changes:
- Rules:
-- New unit: Sniper. Available in limited amount during the mission, you get them with Carryall Reinforcements. Unbuildable.
-- New unit: Cargo Vehicle. The way of you to get money in this mission. You get one of those each minute. Deploys into a crate which gives 2k.
-- Change: You but only you can build light inf, trooper, engineer and raider from starport.
-- Change: You can't build trike, missile tank, harvester and carryall from starport.
-- Change: Imperial Forces can build sardaukar from starport.
-- Change: Ornithopter timer is increased to its 5/3.
-- Change: Sardaukar's prerequisite changed to barracks and imperial palace.
-- Change: As this is mission 7 palaces are unavailable.
-- Change: Wind traps provide 50% more power.
-- Change: Crates and short game are forced to be disabled.
-- Change: Worms are forced to be enabled.
-- Change: Cash is forced to be 7k.
-- Change: MCV and Thumper Infantry are disabled.
- Lua:
-- Win-Lose checks.
-- Reinforcements
-- AI building rebuild.
-- Ordos, Main Atreides Base and Imperial Forces has different starting cash than us (10k, 6k, 6k).
-- Enemy Cyards self destruct on capture.
-- Messages.
Note: Even tho you can technicaly start a game as any of the 5 player, or with multipile players, this map is designed for Player to be at 1st slot and other 4 are AIs as you like. THIS IS NOT A CO-OP MISSION.
Edit map info
Reports of Mercenary 07b
Lint check for release-20171014
Lint check for release-20170421
OpenRA.Utility(1,1): Error: Actor starport.mercenary is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor conyard.corrino is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor starport.corrino is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor cargo_vehicle is not defined by any rule.
OpenRA.Utility(1,1): Error: Map contains invalid custom rules.
Errors: 6
Lint check for release-20161019
OpenRA.Utility(1,1): Error: Actor starport.mercenary is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor conyard.corrino is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor starport.corrino is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor cargo_vehicle is not defined by any rule.
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor high_tech_factory of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.AirstrikePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.NukePowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction Random does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction atreides does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction harkonnen does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction ordos does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction corrino does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction mercenary does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image beacon from actor palace of faction smuggler does not define sequence clock from field ClockSequence of OpenRA.Mods.Common.Traits.ProduceActorPowerInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction Random does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction atreides does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction harkonnen does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction ordos does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction corrino does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction mercenary does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
OpenRA.Utility(1,1): Error: Sprite image grenadier from actor grenadier of faction smuggler does not define sequence idle1 from field IdleSequences of OpenRA.Mods.Common.Traits.Render.WithInfantryBodyInfo
Errors: 40
Lint check for release-20160508
OpenRA.Utility(1,1): Error: Actor starport.mercenary is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor conyard.corrino is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor starport.corrino is not defined by any rule.
OpenRA.Utility(1,1): Error: Actor cargo_vehicle is not defined by any rule.
Errors: 5
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